Hi all!
I will try to create stratholme mount farm profile, and I encountered a problem. Bot after use Gate(Type Door) are normal going to dungeon.
But if you create a situation where the bot number 1 just used this gate and the gate slammed shut just before the nose bot number 2, and he also uses them, nothing happens because it falls into the gap between when the gate is already visually closed, but still can not use them. And it should be beating his head trying to pass. In the log files, I found that the gate-type door, and there are options "closed door." Help please write a condition to use the bot gate only when they are in a closed state, and if they are open to wait until close.
Thank's anyway!
I will try to create stratholme mount farm profile, and I encountered a problem. Bot after use Gate(Type Door) are normal going to dungeon.
But if you create a situation where the bot number 1 just used this gate and the gate slammed shut just before the nose bot number 2, and he also uses them, nothing happens because it falls into the gap between when the gate is already visually closed, but still can not use them. And it should be beating his head trying to pass. In the log files, I found that the gate-type door, and there are options "closed door." Help please write a condition to use the bot gate only when they are in a closed state, and if they are open to wait until close.
Thank's anyway!
Code:
<While Condition="Me.ZoneId != 123">
<CustomBehavior File="InteractWith"
MobId="123"
ObjectType="Gameobject"
Range="4.75"
NumOfTimes="1"
WaitTime="1"
X="123" Y="123" Z="123" />
<CustomBehavior File="WaitTimer" WaitTime="100" />
<CustomBehavior File="Misc\InInstance" X="123" Y="123" Z="123" />
<CustomBehavior File="WaitTimer" WaitTime="6000" />
</While>
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