[Aura]
BaseAddress: 0x97739990
SubInfo: 0x85432D28
Name: Charged Dash
InternalName: charged_dash_damage
Description: Your Charged Dash has more Damage when released.
CasterId: 3123
OwnerId: 0
BuffType: 0
TimeLeft: 10675199.02:48:05.4775807
MaxTimeLeft: 10675199.02:48:05.4775807
Charges: 1
IsInvisible: False
IsRemovable: False
[Aura]
BaseAddress: 0x9773E100
SubInfo: 0x85419268
Name: Charged Dash
InternalName: charged_dash_damage
Description: Your Charged Dash has more Damage when released.
CasterId: 3123
OwnerId: 0
BuffType: 0
TimeLeft: 10675199.02:48:05.4775807
MaxTimeLeft: 10675199.02:48:05.4775807
Charges: 1
IsInvisible: False
IsRemovable: False
[Aura]
BaseAddress: 0x9773A470
SubInfo: 0x85423050
Name: Charged Dash
InternalName: charged_dash_damage
Description: Your Charged Dash has more Damage when released.
CasterId: 3123
OwnerId: 0
BuffType: 0
TimeLeft: 10675199.02:48:05.4775807
MaxTimeLeft: 10675199.02:48:05.4775807
Charges: 1
IsInvisible: False
IsRemovable: False
I've tested this several times attempting to have the game release the skill at 3 charges but the game doesnt seem to reporting anything but 1 for each one. it seems to be reporting each stack individually (a second test at 6 charges shows it reported 6 times.)
I'm not too familiar with code but im getting better at it, how would i end up coding something like that in the bot for release?
BaseAddress: 0x97739990
SubInfo: 0x85432D28
Name: Charged Dash
InternalName: charged_dash_damage
Description: Your Charged Dash has more Damage when released.
CasterId: 3123
OwnerId: 0
BuffType: 0
TimeLeft: 10675199.02:48:05.4775807
MaxTimeLeft: 10675199.02:48:05.4775807
Charges: 1
IsInvisible: False
IsRemovable: False
[Aura]
BaseAddress: 0x9773E100
SubInfo: 0x85419268
Name: Charged Dash
InternalName: charged_dash_damage
Description: Your Charged Dash has more Damage when released.
CasterId: 3123
OwnerId: 0
BuffType: 0
TimeLeft: 10675199.02:48:05.4775807
MaxTimeLeft: 10675199.02:48:05.4775807
Charges: 1
IsInvisible: False
IsRemovable: False
[Aura]
BaseAddress: 0x9773A470
SubInfo: 0x85423050
Name: Charged Dash
InternalName: charged_dash_damage
Description: Your Charged Dash has more Damage when released.
CasterId: 3123
OwnerId: 0
BuffType: 0
TimeLeft: 10675199.02:48:05.4775807
MaxTimeLeft: 10675199.02:48:05.4775807
Charges: 1
IsInvisible: False
IsRemovable: False
I've tested this several times attempting to have the game release the skill at 3 charges but the game doesnt seem to reporting anything but 1 for each one. it seems to be reporting each stack individually (a second test at 6 charges shows it reported 6 times.)
I'm not too familiar with code but im getting better at it, how would i end up coding something like that in the bot for release?