Sorry for the flurry of builds in the last few days.
I updated our networking libs (which broke things for a little while), and fixed a handful of lingering issues.
You should
always use GameManager.LocalPlayer, and not cache it unless you know 100% positively that you won't hit a loading screen. You can always use a property (... Me { get { return GameManager.LocalPlayer; } })
Basically, the changes are:
Updated networking libs. (Resolves issues with lingering socket connections which causes some people to fail to connect)
Updated the nav server with missing map IDs.
Added SpellManager.SpellInformation.Tier (to retrieve the tier of a spell properly. Carbine changed a bunch of things related to spell tiers recently)
Fixed the loading screen lockup issues. (Basically, the bot somehow wasn't updating the actors list, so it wound up in an invalid state)
And updates to the latest patch.
