its hardcored on HB engine
in the future we will have some changes on that(random waypoints)
but for now you cant change it
Thanks for the fast answer, would be nice if you can add such a feature in the future. I made my own WSG hotspots, and I wanted the bot to leave the house from above, but it looks too bad, when the bot goes from the tunnelgate to the house exit
you can bot Bg's
this fix will come in the future
Joker, that means I can't get extra honor from random :|![]()
the mesh is setup that way, if you want it to stop running in the "circle", you have to remesh the battleground.I wouldn't recommend botting in WSG in the current state. Besides the starting point, the bot simply runs the same circular path over and over again. Tried using HB2 and deleted the hotspots in the profile to see if it would navigate more "randomly" but it still continues to follow the same circle. Maybe the entire path is hardcoded?
Is there anyway to have the bot follow other players? Or simply stand in the flag room and defend?
the mesh is setup that way, if you want it to stop running in the "circle", you have to remesh the battleground.
add some points to the core xml file. Like a couple in the flag room, maybe a couple outside between the graveyard and the entrance... adding a few small changes can go a long wayi've done it and never been reported for botting in bg's
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we will have a fix soon but atm PVE(questing and full nav)is on top of priorities
the starting point its hardcordedJust add waypoints to the profile...
the starting point its hardcorded