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Lastmango

Member
Joined
Nov 25, 2014
Messages
173
Leveling Profiles 1-15;Challenges;Soldier Path;Exile

Requirements: QuestHelper (in this forum), and Path Magic (in plugins forum)

TLDR; version:
Requires QuestHelper by DD (Profiles Forum)
Requires Path Magic by Me (Plugins Forum)

Grab these GIT profiles and run with various builds/paths. I included the Exile Arkship profile because I have built 20 or so chars in the last week and the OOTB and QH versions aren't reliable enough. I want to get up and walk away, grab a beer, and come back in the Northern Wilds so I can test Path stuff. It's still not 100% because of some pathing but it is close. HINT: Use a melee character to avoid getting stuck trying to shoot through a damned wall.

Northern Wilds:
Challenges are 100%
Scientists need Newton and ZenScan addons, and are 100%
Soldiers are 66% (2/3)
Settlers are 100% but must manually click resource to build. (profile will collect required resources)
Explorers are 33% (1/3) because of the weird jumps needed for two of the three

Algoroc:
100% Quest Complete to take you to level 15. This does not do *Every* quest; but most.
13 of 17 Challenges. Does not do Parkour type challenges. Depending on how busy the zone is it can easily rack up 3000 challenge points getting you almost 2 full rounds of rewards.
87% Soldier Mission support. After leaving Algoroc my two runs in the last two days are both middle Rank 8 soldiers.



Have a go. Please report problems in detail.

Latest Zip Build

BitBucket GIT Repository of Profiles


* Caveats:
  • Settlers collect resources but must manually click 'build' when depositing resources.
  • Scientists need the Newton and ZenScan Adons
  • Don't fully AFK. The navigation is still too sketchy and you'll find yourself stuck running into a rock, fence or otherwise. The profiles do *Really* well recovering from a stop/start condition.

ChangeLog:
2015.10.29 - Added First Algoroc Profile (Pre-Excavation) with Soldier Path Support
2015.10.30 - Added Excavation Algoroc Profile. Total Algoroc Soldier Path Support 14 of 15 missions. Level: 15, Soldier Rank 8, Challenges 13 of 17
2015.10.30 - Added quick Thyad Profile. Gets one Soldier Mission and one Challenge.
 
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I added the first of two Algoroc profiles (pre-excavation) that fully supports Soldier Path Missions and all Challenges except The Grid, Roan Tipping, and Loftite collector. Running these profiles as a soldier should solidly get you to level 5 with 630/750 towards 6.

Again, please use GIT to clone the repo and do "Pulls" to get latest. Also update Path Magic, I've had to add two new conditions and tags to fully support those Soldier missions.
 
Repository seems not to work atm.

>>> XML Parsing failed: Unexpected root element 'html'


>> forget it ;o)

My Fault I thought it would SVN ^^
 
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My Fault I thought it would SVN ^^

Yeah.. SVN is so oldschool; only problem is SVN works well for just browsing. GIT repos make you browse changesets which is a PITA. But from an authoring perspective GIT is more reliable/friendly.

Get SourceTree; it's a great and free GIT repo tool.
 
Also git is very useful if you want to help contribute to a project since you can just send a pull request with your changes and the original author can accept it.
 
^^^ that. I was trying to speak layman; but yes I'd love contributions. And thanks to whoever is already involved and did a pull this morning!

I've decided to push through with the soldier path. I've got an uncommitted Gal profile that's about 50% right now.

I'd also love some help on the Algoroc mission "taking him out" or something similar. Both times I ran through it last night it crashed wild buddy and the game on transition into the ship
 
Hi, I'v been doing some tests, for Northen Wilds, and Algoroc, and to get it perfect needs some sanity checks, just in case, so it works everytime and with everyone, and/if game crash or dc and so on.

Stuff like
"<If Condition="IsQuestAchieved(6760) or IsQuestComplete(6760))">
<!-- HAND IN : Nexus, Ho! -->
<!-- PICK UP : Welcome To Northern Wilds -->
</If>"

I also had problem with getting and returning quests from intercomunitor(but probably i changed the default key)
Other than that, i'm impressed how well the challenges work. What an hard work and you did it pretty well gj.
Ah, and vendor items "White" seems kinda arsh, it's pretty good on new accounts tho, so i dunnot if you should or not change to inferior

Edit:My profiles are 1/2 days old :P Can you consider using SVN, so you'r using same stuff as the almighty DD?! You will both become the almighty team. Cya
 
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Personally I don't think Pickups or Turnins need to be wrapped in If Statements anymore. The logic inside of those tags already handles it well enough to to support stopping the bot, getting DC'd, etc.

When I test I routinely stop/start the bot in various stages and do test for that.

<Pickup QuestId="xxx"> will only pickup if you don't have it; same with <turnIn>.

I use a shorthand IF I named <QuestIf Quest="XXX"> to support any logic that needs to be done short of a quest objective.


I personally hate SVN btw. I've been coding for decades and have used CSV, SVN, and TFS. none of them compare to flexibility of GIT; It's also getting much harder to find a good free SVN host; I use BitBucket's GIT because that's what I use for for work; but if you look GITHUB is probably the #1 code repo out there these days. Try it; I think you'll come to love it. Especially when you can submit a pull request and have any of your ideas/fixes pulled into the core repo.
 
Ah, and vendor items "White" seems kinda arsh, it's pretty good on new accounts tho, so i dunnot if you should or not change to inferior

Yes; when the profiles start getting up to handling higher levels (say 30+) I will scale it back. but in the first two to three zones inventory space becomes more important than some whites. What I'd really love to see is a "Protected" list like the other Buddy products have.
 
Lastmango, i got stuck a lot trying to pickup quests. It may work with you, but something is wrong there then. It was always giving me error "trying to pickup quest.... quest complete. Trying to pickup quest..". Why you think that happen to me? :x It's probably awesome for a new char, but you really sure by stopping and restarting it would work? If my bot got stuck trying to pickup one quest that was already complete/inexistent, then if you stop and for some reason go vendors by hand and bla bla when you start it might get stuck on the npc's trying to pick quests already done, i think.It got stuck sometimes in arround middle, probably trying to return a quest that i didn't accept back there or something. You give me bread, i will eat it, you put up some butter, and the whole world will eat a piece x)
Once again, great job. Love it
 
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Tell me which profiles and which lines; There are times that I realize I have missed certain triggers, like moving towards an area, or waiting a few minutes after completing a quest before the next quest is available via comms.

So share a log and I'll get it worked out.
 
First quest of all, blocking the area and the next one due to other requierements, and on comm quests too
 
Sorry Lastmango, in both profiles "algoroc or northen", in northen right in beginning, and then on both npc's right down the road, and after that a few more times, all problems with quest requisites, Trying to accept comm quest, while no quest, also blocks up my game too and crashes me.
On Algoroc, something about one npc, and it keeps waiting there for his spawn and nothing, after i delete it, went straight to town and gets all the quests does a little bit of them like going to mailbox bla bla, and then gets stuck on a npc trying to accept one quest, saying something like trying to accept quest dialog, quest complete, looping this and stays stuck. After deleting everything, it gets stuck on challenge where you need to interact with some crates, after that i got tired of algoroc profile.
It's not perfect, but it's still pretty good, and i tryed to create something like this and OMFG how much time consuming it really is good job
 
In the last four hours I have run two fresh characters through. Both bots froze at "Finishing Him" in Algoroc.

again; I can't tell you what's going on without a log; but I can tell you that I just ran two through up to a *know* bug without issue.

-lm
 
I just updated the profiles through Thyad. I ran two warrior/soldiers through the profiles today and, short of general weird navigation issues and the crash at "Finish Him!" they went through pretty much without incident. If we could nail down the weird nav and inventory monitoring (sell when free slots <= some #) I would really AFK this.

FYI Navigation in Thyad is really,really sloppy. The bot kept getting hung up on fences, walls, and all manner of things.
 
Code:
<DoWhen When="GameManager.Inventory.Bags.FreeSlots &lt; 5" CancelWhen="GameManager.Inventory.Bags.FreeSlots &gt; 5">

    <Vendor>
      <MaxQuality>Inferior</MaxQuality>
      <VendorNPCs>
        <!-- List all your vendors here, it'll pick the closest -->
        <VendorNPC CreatureId="" CreatureName="" MapId="" X="" Y="" Z="" />
      </VendorNPCs>
    </Vendor>

</DoWhen>

No promises it'll work, I just winged it with the code, buuut something like this... :)


FYI Navigation in Thyad is really,really sloppy. The bot kept getting hung up on fences, walls, and all manner of things.
Due to the temporary halloween objects that weren't included in the original mesh. :(
 
On algoroc, i stopped in middle, went back to town, gets stuck here

Turning in quest More Important Than Revenge (3963)
Moving towards turn in creature.
Attempting to generate path to X:3833,011 Y:-1018,094 Z:-4642,355 from X:3820,457 Y:-1000,644 Z:-4536,512
Successfully generated path to X:3833,011 Y:-1018,094 Z:-4642,355
Attempting interact with turn in creature #1
Awaiting quest turn in...
Selected quest dialog response...
and loops
The only quest i have there is "i'll check on the camp", i abandon all quests and give another try, happens same thing.
 
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