Sometimes after running buddy for a period of time.
The game goes not response and always occurs at the very start of one game.
here is the exception part of log. Thanks
2015-03-17 23:06:28,450 [9] ERROR Logger (null) - [Tick] Exception during execution:
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Triton.Game.Mono.MonoNative.[](IntPtr , Object[] ?)
at Triton.Game.Mono.MonoNative.?(IntPtr , IntPtr ?, Object[] ?)
at Triton.Game.Mono.MonoClass.(String ??, MonoTypeEnum[] , Object[] ?)
at Triton.Game.Mono.MonoClass.GetClass[](String ??, MonoTypeEnum[] , Object[] ?)
at .??.(Int32 ?)
at .??.()
at Triton.Game.Mapping.NotificationManager.get_notificationsToDestroyUponNewNotifier()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.?.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.??.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.?.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.?.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.??.??.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?(Boolean ?)
at Buddy.Coroutines.Coroutine.Resume(Boolean ?)
at Buddy.Coroutines.Coroutine.Resume()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.Tick()
at Triton.Bot.BotManager.Tick(IBot ?)
The game goes not response and always occurs at the very start of one game.
here is the exception part of log. Thanks
2015-03-17 23:06:28,450 [9] ERROR Logger (null) - [Tick] Exception during execution:
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Triton.Game.Mono.MonoNative.[](IntPtr , Object[] ?)
at Triton.Game.Mono.MonoNative.?(IntPtr , IntPtr ?, Object[] ?)
at Triton.Game.Mono.MonoClass.(String ??, MonoTypeEnum[] , Object[] ?)
at Triton.Game.Mono.MonoClass.GetClass[](String ??, MonoTypeEnum[] , Object[] ?)
at .??.(Int32 ?)
at .??.()
at Triton.Game.Mapping.NotificationManager.get_notificationsToDestroyUponNewNotifier()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.?.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.??.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.?.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.?.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.??.??.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?(Boolean ?)
at Buddy.Coroutines.Coroutine.Resume(Boolean ?)
at Buddy.Coroutines.Coroutine.Resume()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.Tick()
at Triton.Bot.BotManager.Tick(IBot ?)