JANDURSON22
New Member
- Joined
- Aug 25, 2014
- Messages
- 1
Please use this for reference.
At the bottom of the post someone Randomstraw posts an untested conversion (bot -> plugin) but no one ever gets a reply. How would I go about making this work?
I changed the orb to "Dizzying Haze" as my monk is too low level for orbs....and I actually want to port it over to Haze.
With this macro:
#showtool Healing Sphere
/script healOrbNum = 1;
to activate the casting.
The plugin hangs at the red text, but I'm not sure what to do.
Error:
Compiler Error: c:\Users\HB\Plugins\Sphere\HSpherePlugin.cs(92,35) : error CS0115: 'HSphereBuddy.HSphereBuddy.Root': no suitable method found to override
I'm going to keep playing with it, but I'd like some help. I feel like this will be a 2min fix to the trained eye...
Thanks!
At the bottom of the post someone Randomstraw posts an untested conversion (bot -> plugin) but no one ever gets a reply. How would I go about making this work?
I changed the orb to "Dizzying Haze" as my monk is too low level for orbs....and I actually want to port it over to Haze.
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Styx;
using Styx.Common;
using Styx.CommonBot;
using Styx.CommonBot.POI;
using Styx.CommonBot.Profiles;
using Styx.CommonBot.Routines;
using Styx.Helpers;
using Styx.Pathing;
using Styx.WoWInternals.WoWObjects;
using Styx.TreeSharp;
using Action = Styx.TreeSharp.Action;
using Sequence = Styx.TreeSharp.Sequence;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;
using Styx.Plugins;
using System.Windows.Media;
using System.Diagnostics;
namespace HSphereBuddy
{
class HSphereBuddy : HBPlugin
{
private static LocalPlayer Me { get { return StyxWoW.Me; } }
public override string Name { get { return "HSpherePlugin"; } }
public override string Author { get { return "xxx /randomstraw"; } }
public override Version Version { get { return new Version(0, 1, 0, 0); ; } }
public override string ButtonText { get { return "magic"; } }
public override bool WantButton { get { return false; } }
private static Stopwatch spamDelay = new Stopwatch();
static int healOrbType = 0;
WoWPoint target;
bool init = false;
public override void Initialize()
{
if (init)
return;
init = true;
Logging.Write(Colors.Gold, "+ {0}", Name);
}
public override void Pulse()
{
if (spamDelay.ElapsedMilliseconds < 100)
return;
spamDelay.Reset();
spamDelay.Start();
if (Me.CurrentTarget == null)
{
Lua.DoString("healOrbNum = 0;");
healOrbType = 0;
return;
}
if (healOrbType == 1)
{
target = Me.CurrentTarget.WorldLocation;
SpellManager.Cast("Dizzying Haze");
SpellManager.ClickRemoteLocation(target);
Lua.DoString("healOrbNum = 0;");
healOrbType = 0;
}
}
[COLOR="#FF0000"] private Composite _root;
public override Composite Root
{
get
{
return _root ?? (_root =
new PrioritySelector(
logic()
)
);
}
}
private static Composite logic()
{
return new Action(delegate { healOrbType = Lua.GetReturnVal<int>("return healOrbNum", 0); });
}[/COLOR]
}
}
With this macro:
#showtool Healing Sphere
/script healOrbNum = 1;
to activate the casting.
The plugin hangs at the red text, but I'm not sure what to do.
Error:
Compiler Error: c:\Users\HB\Plugins\Sphere\HSpherePlugin.cs(92,35) : error CS0115: 'HSphereBuddy.HSphereBuddy.Root': no suitable method found to override
I'm going to keep playing with it, but I'd like some help. I feel like this will be a 2min fix to the trained eye...
Thanks!