I kept getting memory errors which I was able to prevent when I forced the game to start with dx9, but now I can't start the bot anymore. It keeps telling me there is no process to attach and says there is a similar process (that shows the exact same version/hash). So, is there something I can do on my end or does the bot just not run with Wildstar dx9 instead of 11?
I just realized, the first time I try to start the bot when I just started the game the window just won't even appear giving me these logs:
I just realized, the first time I try to start the bot when I just started the game the window just won't even appear giving me these logs:
2015-04-06 02:21:13,317 [1] INFO MainWindow - Logging in...
2015-04-06 02:21:13,701 [1] INFO MainWindow - T: 5247324855160942397 H: 1988898556
2015-04-06 02:21:14,184 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 7828
2015-04-06 02:21:14,229 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 7828
2015-04-06 02:21:14,570 [1] DEBUG MainWindow - Game Process Hook Type: Standard D3D11 64-bit #1 [Push 4]
2015-04-06 02:21:14,572 [1] INFO GameEngine - Attached to game: [7828] WildStar64 (Hash: 5051AAF9)
2015-04-06 02:21:14,584 [1] DEBUG Hotkeys - Initialized hotkeys to window handle + 1008E0
2015-04-06 02:21:14,613 [1] DEBUG GameManager - Base Addr 13FFE0000
2015-04-06 02:21:14,630 [1] INFO MainWindow - Local Player is a level 50 Chua Engineer Soldier
2015-04-06 02:21:29,666 [1] FATAL MainWindow - System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
bei GreyMagic.Executor.WaitForInjection(Int32 timeout)
bei GreyMagic.Executor.ExecuteInternal(Boolean inject, Int32 timeout)
bei GreyMagic.Executor.Execute(Byte[] bytes)
bei GreyMagic.CachedCall.CallInjected64[T](IntPtr address, Object[] args)
bei GreyMagic.ExternalProcessMemory.CallInjected64[T](IntPtr address, Object[] args)
bei Buddy.Wildstar.Game.DataTable`1.GetRecord(Int32 id)
bei Buddy.Wildstar.Game.GameManager.get_CurrentMapName()
bei Buddy.Wildstar.MainWindow.<AttachProcess>d__1c.MoveNext()
2015-04-06 02:21:34,087 [4] ERROR MainWindow - Game Process has exited. Shutting down!
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