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Can't level at all anymore

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JackNeale

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Aug 20, 2012
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Hey,

When I start up WoW, then HB.. it takes like 10 minutes from when i press start until HB actually starts doing anything...

Then when it does start doing something, either WoW or HB will just close without warning.

And then i have to log into wow again, then HB again and do all this max sessions crap through BuddyAuth etc.

Any Help would be good

Cheers.
 
The reason it takes 10 mins to move is because you have no mesh files to navigate with. As for the crashing, might help to provide a log and more info about what you are trying to do.
 
How do I get 'Said' Mesh file.

STARTING BOT NOW. Will get log in like 20 mins.
 
So it re-downloads the meshes each time?

Finally got it to do something...
After 5 minutes of running it gave this, after the bot stopped randomly and died to mobs. In the middle of a quest.

Code:
[08:25:16.754 N] I died!
[08:25:16.815 D] Activity: Releasing from corpse
[08:25:19.962 D] Activity: Moving to corpse
[08:25:19.975 D] Activity: Downloading Mesh...
[08:25:20.927 D] Exception when attempting to download HawaiiMainLand_30_29: System.ServiceModel.CommunicationException: The socket connection was aborted. This could be caused by an error processing your message or a receive timeout being exceeded by the remote host, or an underlying network resource issue. Local socket timeout was '00:00:29.4989714'. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
   at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
   at System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
   --- End of inner exception stack trace ---

Server stack trace: 
   at System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
   at System.ServiceModel.Channels.SocketConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
   at System.ServiceModel.Channels.DelegatingConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
   at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.SendPreamble(IConnection connection, ArraySegment`1 preamble, TimeoutHelper& timeoutHelper)
   at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.DuplexConnectionPoolHelper.AcceptPooledConnection(IConnection connection, TimeoutHelper& timeoutHelper)
   at System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout)
   at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout)
   at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout)
   at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade)
   at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, *****OperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel*****.InvokeService(IMethodCallMessage methodCall, *****OperationRuntime operation)
   at System.ServiceModel.Channels.ServiceChannel*****.Invoke(IMessage message)

Exception rethrown at [0]: 
   at System.Runtime.Remoting.Proxies.Real*****.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.Real*****.PrivateInvoke(MessageData& msgData, Int32 type)
   at Styx.Auth.SR.IA.Do(Byte b, Object[] args)
   at ‰..Do(Byte , Object[] )
   at ..(Byte , Object[] )
   at ..(String )
   at ...( )
 
So it re-downloads the meshes each time?

Finally got it to do something...
After 5 minutes of running it gave this, after the bot stopped randomly and died to mobs. In the middle of a quest.

Code:
[08:25:16.754 N] I died!
[08:25:16.815 D] Activity: Releasing from corpse
[08:25:19.962 D] Activity: Moving to corpse
[08:25:19.975 D] Activity: Downloading Mesh...
[08:25:20.927 D] Exception when attempting to download HawaiiMainLand_30_29: System.ServiceModel.CommunicationException: The socket connection was aborted. This could be caused by an error processing your message or a receive timeout being exceeded by the remote host, or an underlying network resource issue. Local socket timeout was '00:00:29.4989714'. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
   at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
   at System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
   --- End of inner exception stack trace ---

Server stack trace: 
   at System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
   at System.ServiceModel.Channels.SocketConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
   at System.ServiceModel.Channels.DelegatingConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
   at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.SendPreamble(IConnection connection, ArraySegment`1 preamble, TimeoutHelper& timeoutHelper)
   at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.DuplexConnectionPoolHelper.AcceptPooledConnection(IConnection connection, TimeoutHelper& timeoutHelper)
   at System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout)
   at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout)
   at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout)
   at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade)
   at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, *****OperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel*****.InvokeService(IMethodCallMessage methodCall, *****OperationRuntime operation)
   at System.ServiceModel.Channels.ServiceChannel*****.Invoke(IMessage message)

Exception rethrown at [0]: 
   at System.Runtime.Remoting.Proxies.Real*****.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.Real*****.PrivateInvoke(MessageData& msgData, Int32 type)
   at Styx.Auth.SR.IA.Do(Byte b, Object[] args)
   at ‰..Do(Byte , Object[] )
   at ..(Byte , Object[] )
   at ..(String )
   at ...( )

nope, it downloads the meshfiles and stores them in a configurable path which is set by default to users\appdata\local\hbmeshes or something.

please post the full log as attachment
 
^^This, i need a full log as an attachment so we can see whats going on.
 
I deleted all the files in the logs folder, Started and ran HB... and that was the only file there.
 
i need a FULL unedited log.

theres only one reason why you would be editing stuff out.

no log, no support.
 
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