so I uninstalled DB, and diablo.
Reinstalled both on my ssd.
I'm able to run DB and compile everything stock. I ran enditall2 to close all my applications and only ran DB and Diablo. nothing else running. previously I had msi afterburner and riva tuner and random stuff
Once I update try to update trinity and adventurer I get a different error.
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\UI\UIComponents\BindingMember.cs(17,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: c:\Bot\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0660: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Bot\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0661: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: c:\Bot\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\ExtractLegendaryPowers.cs(185,40) : warning CS0028: 'TrinityCoroutines.ExtractLegendaryPowers.Main()' has the wrong signature to be an entry point
Compiler Error: c:\Bot\Plugins\Trinity\Settings\AvoidanceSetting.cs(95,50) : warning CS0108: 'Trinity.Config.AvoidanceSetting.PropertyChanged' hides inherited member 'Trinity.Helpers.NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: c:\Bot\Plugins\Trinity\UI\UIComponents\BindingMember.cs(40,50) : warning CS0108: 'Trinity.UI.UIComponents.BindingMember.PropertyChanged' hides inherited member 'Trinity.Objects.BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: c:\Bot\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(674,50) : warning CS0108: 'Trinity.UI.RadarUI.VisualizerViewModel.PropertyChanged' hides inherited member 'Zeta.Common.Xml.XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: c:\Bot\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(677,29) : warning CS0114: 'Trinity.UI.RadarUI.VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'Zeta.Common.Xml.XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\AutoEquipItems.cs(172,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\AutoEquipItems.cs(205,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\Gamble.cs(136,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\Overrides.cs(18,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Bot\Plugins\Trinity\Coroutines\Resources\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Bot\Plugins\Trinity\Framework\Avoidance\AvoidanceDataFactory.cs(536,37) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Bot\Plugins\Trinity\Framework\Grid\TrinityGrid.cs(110,41) : error CS0117: 'Trinity.MathUtil' does not contain a definition for 'GetHeadingFromCardinal'
Compiler Error: c:\Bot\Plugins\Trinity\Framework\Grid\TrinityGrid.cs(558,27) : error CS1061: 'Trinity.Framework.Avoidance.Avoidance' does not contain a definition for 'Handler' and no extension method 'Handler' accepting a first argument of type 'Trinity.Framework.Avoidance.Avoidance' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Bot\Plugins\Trinity\Helpers\IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Bot\Plugins\Trinity\Helpers\IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Bot\Plugins\Trinity\Helpers\MemoryHelper.cs(65,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Bot\Plugins\Trinity\Helpers\MemoryHelper.cs(75,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Bot\Plugins\Trinity\Helpers\Rotator.cs(122,19) : warning CS0168: The variable 'newAngle' is declared but never used
Compiler Error: c:\Bot\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: c:\Bot\Plugins\Trinity\UI\UIComponents\Converters\DisplayNameAttributeConverter.cs(43,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Bot\Plugins\Trinity\UI\UIComponents\Converters\EnumVisibilityConverter.cs(33,30) : warning CS0168: The variable 'ex' is declared but never used
[Adventurer] (1.3.4.18) initialized.
[Adventurer] (1.3.4.18) enabled.
[Adventurer] Plugin is up-to-date.
Going to try again, this time I will delete the trinity folder instead of copying over it.