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Can't get Ledge looping to work

Lankne

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Aug 29, 2014
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Hey guys, followed Pushedx's post how to loop Ledge-runs.
"For example, to loop Ledge:
GrindZoneDifficulty: your difficulty
GrindZoneName: The Ledge
FullExplore: unchecked
StopExplorationAfter: Something low, like 25
IgnoreStartingLocationAreaTransition: checked
PrimaryExplorationCompleteBehavior: AreaTransition
SecondaryExplorationCompleteBehavior: PortalToTown"

But when it reaches the flooded depths or the other areatransition, it creates a tp right before transitioning and then logs out. I'm not sure how to create a log but this is from the EB program:

[HandleItems] Now moving towards the item (20663) because it is 17.24621 away.
[HandleItems] Now moving towards the item (20663) because it is 14.24621 away.
[HandleItems] Now moving towards the item (20663) because it is 11.24621 away.
[HandleItems] Now attempting to highlight the item.
[HandleItems] Now interacting with the item.
[HandleLeavingAreaThoughTownPortal] Now opening the inventory panel.
[Execute] The InventoryPanel is not opened. Now opening it.
[HandleLeavingAreaThoughTownPortal] Now searching the main inventory for a Portal Scroll.
[HandleLeavingAreaThoughTownPortal] Now using the found Portal Scroll.
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[ExilePather] Now Reloading the pathfinder...
[GetPathfindingData] Now creating the pathfinding data.
[GetPathfindingDataBase] The pathfinding data has been created.
[ExilePather] Now creating the navmesh.
[ExilePather] The navmesh has been created.
[ExilePather] The pathfinder has been reloaded.
[GridExplorer] Now segmenting the current area.
[GridExplorer] Area segmentation complete!
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:00.0000024 elapsed.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:00.2554425 elapsed.
Adding location ["The Ledge"][24562] = {690, 196} for area [0x3D80AA5A]
[ResetAnchorPoint] Setting AnchorPoint to {666, 196} for 1031842394.
[ResetAnchorPoint] Setting CurrentAnchorPoint to {666, 196} for 1031842394.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:00.5070589 elapsed.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:00.7726528 elapsed.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:01.0235520 elapsed.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:01.2744181 elapsed.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:01.5407941 elapsed.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:01.8080247 elapsed.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:02.0752064 elapsed.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:02.3260915 elapsed.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:02.5766378 elapsed.
[HandleLeavingAreaThoughTownPortal] Now waiting for the portal to spawn. 00:00:02.8435409 elapsed.
[HandleLeavingAreaThoughTownPortal] The portal we used was not found. Now logging out to character selection.
[LogoutToCharacterSelection] Now logging out to Character Selection screen.
[ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.
[AutoSelectCharacter] We are at the character selection screen, and the bot is set to not AutoSelectCharacter.
[MainCoroutine] AutoSelectCharacter returned CannotAutoSelectCharacter.
[Stop] Now requesting the BotThread to stop.
[BasicGrindBot] OnStop
[AutoFlask] Stop
[ExampleRoutine] Stop
 

Attachments

Last edited:
Yes, please attach a full log. :)

Are your loading screens really long by chance?
 
It looks like I need to add some more logging to the code to show the execution flow for area transition stuff. Right now, it only logs errors, but I don't see any related errors (other than the memory one).

I'll rework this logic, because there are numerous reports about this, and I just noticed mine doing something similarly when debugging. It looks like it's related to code executing too soon, and not letting the area change take effect.
 
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