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bakacro

New Member
Joined
Oct 9, 2015
Messages
5
WildbuddyBETA 0.1.546.258 starting...
CPU Architecture: x64
Process Architecture: x64
OS: Windows 7 Ultimate x64
OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Runtime Version: 4.0.30319.34209
System Memory: 4,00 GB Available
CPU Cores: 4
Application Uri: C:\Users\<User>\Desktop\bot12
Logging in...
T: 5247485803085067796 H: 3592938433
Could not find DX11 in process!GreyMagic.DirectXNotFoundException: Could not find DX11 in process!
at GreyMagic.DirectX..ctor(MemoryBase mem, Boolean dx9)
at GreyMagic.ExternalProcessMemory.Init(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
at GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm)
at Buddy.Wildstar.Engine.ProcessWrapper..ctor(Process proc, Boolean readOnly, Boolean dx11)

Could not find DX11 in process!
Attempting DirectX 9...
UNHANDLED DISPATCHER EXCEPTION
System.InvalidOperationException: Cannot create a process wrapper to a process that is already wrapped. [Mutex was not created]
at Buddy.Wildstar.Engine.ProcessWrapper..ctor(Process proc, Boolean readOnly, Boolean dx11)
at Buddy.Wildstar.MainWindow.<AttachProcess>d__10.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Wildstar.MainWindow.<HandleProcessSelectorRefresh>d__13.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
 
Make sure your game client is running in 64-bit mode / DX11, it typically shows it in extremely small print on the login screen what mode it's running in.
 
Last edited:
DX9 also works (the exception that gets printed is just for my use, it will fall back to DX9 if it fails to work with DX11)

Your actual error there looks like you already have the bot attached to the game. I'd suggest closing the game and the bot (check Task Manager)
 
DX9 also works (the exception that gets printed is just for my use, it will fall back to DX9 if it fails to work with DX11)

Your actual error there looks like you already have the bot attached to the game. I'd suggest closing the game and the bot (check Task Manager)

Really Apoc? I've used the bot successfully on my gaming rig but when I try to run it on my laptop it errors out, and the only difference I can see is DX9 vs DX11. I think a few others have had DX9 issues as well. I'll have to fire up the laptop again and try it out and send you some logs.
 
I'll check on DX9 again, but I added fallback support specifically for that reason. If it's broken, I'll definitely get it fixed.
 
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