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Can the beta version work with freeze pulse or shockwave totem?

semiotic

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Would like to figure this out, and have read just about everything. What would I edit in the Exampleroutine, if I were to use either one of these skills? Thanks! I've read the guide and got stuck at this part.

Edit: Ok so after messing around a bit, I did see where I can change the skill slot #, then I just set it to that (1-8.) So at the moment is things like freeze pulse not supported, or? Appreciate the help!

Also I know this is beta, and running it for beyond is probably stupid, but is there a chicken feature?
 
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Would like to figure this out, and have read just about everything. What would I edit in the Exampleroutine, if I were to use either one of these skills? Thanks! I've read the guide and got stuck at this part.

Edit: Ok so after messing around a bit, I did see where I can change the skill slot #, then I just set it to that (1-8.) So at the moment is things like freeze pulse not supported, or? Appreciate the help!

You'd just set your Melee Slot to that of Freezing Pulse (on your skill bar), and put Shockwave Totem on your skill bar (it'll be automatically detected). You can set the Ranged Slot to -1 if you're not using anything else, and you can change the Combat Range to be much lower, and the Max Melee Range to something that seems to work best for FP. Try something like Combat Range.Max Melee Range around 10 and see how that goes.
 
Awesome thanks for the reply! That worked. :) Another thing to ask, is there anyway to make it repeat a instance over and over again? (Without manually starting it in the area of course.) And is there a chicken feature?
 
Awesome thanks for the reply! That worked. :) Another thing to ask, is there anyway to make it repeat a instance over and over again? (Without manually starting it in the area of course.) And is there a chicken feature?

Not, yet, but soon! Looping behaviors and town runs are standard features, but with the rewrite and the update, adding in all the logic to make that work was not possible without making people wait even longer, so we launched the Beta without it so at least a good part of the new stuff can be tested.
 
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