Naturalstud
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- Feb 23, 2010
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// Wave of force
if (!useOocBuff && !Player.IsIncapacitated && !isCurrentlyAvoiding && Player.PrimaryResource >= 40 && CombatBase.CanCast(SNOPower.Wizard_WaveOfForce, CombatBase.CanCastFlags.NoTimer)
{
return new TrinityPower(SNOPower.Wizard_WaveOfForce, 15f, CurrentTarget.Position);
}
How would I add mob cluster size and radius to this ? I want wave of force to only be used on a certain amount of mobs!
if (!useOocBuff && !Player.IsIncapacitated && !isCurrentlyAvoiding && Player.PrimaryResource >= 40 && CombatBase.CanCast(SNOPower.Wizard_WaveOfForce, CombatBase.CanCastFlags.NoTimer)
{
return new TrinityPower(SNOPower.Wizard_WaveOfForce, 15f, CurrentTarget.Position);
}
How would I add mob cluster size and radius to this ? I want wave of force to only be used on a certain amount of mobs!