pindleskin
Community Developer
- Joined
- Oct 24, 2012
- Messages
- 1,124
Code:
[20:54:10.306 D] [POI Set] Type: Kill
[20:54:10.445 N] Killing Pterathki Fledgling with 89,09567% health at 2,04 meters
[20:54:13.249 N] Casting Ion Pulse
[20:54:13.312 N] [WingIt] Casting Ion Pulse on Pterathki Fledgling(Lvl53, 89,1%, x6b3f68cb85a)
[20:54:16.107 N] Casting Ion Pulse
[20:54:16.178 N] [WingIt] Casting Ion Pulse on Pterathki Fledgling(Lvl53, 65,1%, x6b3f68cb85a)
[20:54:18.108 N] Casting Stockstrike
[20:54:18.179 N] [WingIt] Casting Stockstrike on Pterathki Fledgling(Lvl53, 38,9%, x6b3f68cb85a)
[20:54:26.012 N] Casting Recharge and Reload
[20:54:36.680 D] [HLL] Dictionary contains 4611687198396880516 key already. Value: .
[20:54:36.684 D] Node is not a placeable.
[20:54:36.686 D] at Buddy.Swtor.Objects.TorPlaceable..ctor( node)
at Buddy.Swtor.ObjectManager.( )
at Buddy.Swtor.ObjectManager.( , DomDefIds , )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.()
at Buddy.CommonBot.BotMain.()
[20:54:38.585 D] Object reference not set to an instance of an object.
[20:54:38.588 D] at Buddy.Swtor.Objects.TorObject.()
at ..()
at ..[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()
[20:54:46.840 D] Object reference not set to an instance of an object.
[20:54:46.840 D] at Buddy.Swtor.Objects.TorObject.()
at ..()
at ..[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.CommonBot.Logic.BrainBehavior.(Object )
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[20:54:47.642 D] Object reference not set to an instance of an object.
[20:54:47.643 D] at Buddy.Swtor.Objects.TorObject.()
Same loop with WingIt or Joe's 2.0...