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BW lags at using Companion when going into combat from speeder

Xanathos

Active Member
Joined
Jul 25, 2010
Messages
1,030
If the bot is running around on foot, the companion engages immediately as combat starts. If the bot is running around on speeder, the companion seems to take a combat cycle, or two, before they engage.

I've verified this by hitting Ctrl-1 as soon as combat starts when the speeder goes away and be able to watch the companion immediately attack, etc.

Nothing log related about it that I can tell but I will keep looking.
 
If the bot is running around on foot, the companion engages immediately as combat starts. If the bot is running around on speeder, the companion seems to take a combat cycle, or two, before they engage.

I've verified this by hitting Ctrl-1 as soon as combat starts when the speeder goes away and be able to watch the companion immediately attack, etc.

Nothing log related about it that I can tell but I will keep looking.

I can confirm this, also. I even wrote some special code while debugging WingIt to confirm the observation, because I didn't want to believe it.

Immediately after you dismount, it can take quite a while for Buddywing to detect the presence of a companion. Sometimes, you actually have to engage mobs before BuddyTor.Me.Companion reports 'non-null' (i.e., the companion is present)--although the companion has been there the whole time.


cheers,
chinajade
 
I can confirm this, also. I even wrote some special code while debugging WingIt to confirm the observation, because I didn't want to believe it.

Immediately after you dismount, it can take quite a while for Buddywing to detect the presence of a companion. Sometimes, you actually have to engage mobs before BuddyTor.Me.Companion reports 'non-null' (i.e., the companion is present)--although the companion has been there the whole time.

Exactly. This is starting to be more and more problematic as I'm getting higher and higher in levels... Especially since my companion is my tank.

Is there a hack line you can give me that I can place in the .cs I'm using to fire off the Companion Attack ability? That way I can throw that in my pull section so that it forces the companion to attack no matter when when I'm attacking them first.
 
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