hello, the bot generates quests, but when make, it does not choose the reward, and does not react.
what to do?
View attachment 2014-01-07 03.28.txt
what to do?
[03:57:39.664 D] ? System.ThrowHelper.ThrowArgumentOutOfRangeException()
? Buddy.CommonBot.Profile.Quest.CompleteQuestTag.()
? Buddy.CommonBot.Profile.Quest.CompleteQuestTag.(Object )
? Buddy.BehaviorTree.Action.RunAction(Object context)
? Buddy.BehaviorTree.Action..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Sequence..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.Common.HookExecutor.Run(Object context)
? Buddy.BehaviorTree.Action.RunAction(Object context)
? Buddy.BehaviorTree.Action..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.Common.HookExecutor.Run(Object context)
? Buddy.BehaviorTree.Action.RunAction(Object context)
? Buddy.BehaviorTree.Action..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.Decorator..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.BehaviorTree.PrioritySelector..()
? Buddy.BehaviorTree.Composite.Tick(Object context)
? Buddy.CommonBot.BotMain.()
View attachment 2014-01-07 03.28.txt