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bunch of goblin found, though tons of material ignored

Peg_EGG

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Joined
Jun 3, 2011
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started botting recently, encountered goblin group twice tonight :rolleyes: Bot went Kamakazi on every single one of them, its good, except that goblins are real marathon champions :eek: they "drag" my monk across half of the map to kill all of them, bot was ignoring the loot while chasing and never went back for many loot drops (especially death breath :D)

were using DB 1.1.2756.436 & Trinity 2.13.62 & Adventurer 1.3.3.144, with Profiles\Adventurer\NephalemRift.XML

Enable Combat Looting was on all the time, anyone knows how/where to twist the settings to solve this issue pls? or maybe, possible to give death breath a higher weight than goblin?

not sure if i should include a log for this issue:confused: please ask if should :o
 
increase loot radius in DB settings, where you also set torment difficulty.
 
yes i tried that, put it to 200, but somehow it set back to 50 in few minutes :confused::(
 
its possible that your profile is changing these settings.

was using default profiles found with the installation of DB, DB\Profiles\Adventurer\NephalemRift.xml, i tried to find if possible to amend this setting inside the profile but with no luck, below are everything in the profile :(

Code:
<Profile>
  <Name>Adventurer - Nephalem Rift</Name>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
  <GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
  <Order>
    <ToggleTargeting questId="1" combat="True" looting="True" />
    <NephalemRift/>
    <StopBot/>
  </Order>
</Profile>

It looks like a adventurer profile:confused:, i guess it might be something that could be twisted inside the adventurer plugin, not sure, i m a noob in coding :D
 
was using default profiles found with the installation of DB, DB\Profiles\Adventurer\NephalemRift.xml, i tried to find if possible to amend this setting inside the profile but with no luck, below are everything in the profile :(

Code:
<Profile>
  <Name>Adventurer - Nephalem Rift</Name>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
  <GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
  <Order>
    <ToggleTargeting questId="1" combat="True" looting="True" />
    <NephalemRift/>
    <StopBot/>
  </Order>
</Profile>

It looks like a adventurer profile:confused:, i guess it might be something that could be twisted inside the adventurer plugin, not sure, i m a noob in coding :D

Yeah... adventurer profiles are just a facade, the 'profile' runs entirely inside the plugin. :S
 
Yeah... adventurer profiles are just a facade, the 'profile' runs entirely inside the plugin. :S

Could you suggests me which profile are you using for NephalemRift pls :rolleyes: been babysiting the bot and saw quite a lot of this happenning :(
 
Adventurer profiles are resetting lootRadius and killRadius everytime on load.

NephalemRift.xml (and some other adventurer profiles) contains this line:

Code:
<ToggleTargeting questId="1" combat="True" looting="True" />

As you can see, is missing both lootRadius and killRadius values. Cause of that, Demonbuddy assign a default value of 50 to both overwriting any value you set.

Even you set inside Db (or Trinity) a high value for loot or kill range (elite or trash) they are in fact both ignored, if they are above 50. If I'm not mistaken, as Adventurer is right now, Trinity is not even seeing anything outside 50 yards range.

For example, if you set elite kill range for 100 yards inside Trinity, the actual value will be 50, because of the profile limit.

To fix it, change the line to something like that:

Code:
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="150" killRadius="150" />

I strongly advise TarasBulba to manually set high values, or drop ToggleTargeting tag entirely. After I changed mine to 150, most of the "items left behind" problems went away.
 
Last edited:
Adventurer profiles are resetting lootRadius and killRadius everytime on load.

NephalemRift.xml (and some other adventurer profiles) contains this line:

Code:
<ToggleTargeting questId="1" combat="True" looting="True" />

As you can see, is missing both lootRadius and killRadius values. Cause of that, Demonbuddy assign a default value of 50 to both overwriting any value you set.

Even you set inside Db (or Trinity) a high value for loot or kill range (elite or trash) they are in fact both ignored, if they are above 50. If I'm not mistaken, as Adventurer is right now, Trinity is not even seeing anything outside 50 yards range.

For example, if you set elite kill range for 100 yards inside Trinity, the actual value will be 50, because of the profile limit.

To fix it, change the line to something like that:

Code:
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="150" killRadius="150" />

I strongly advise TarasBulba to manually set high values, or drop ToggleTargeting tag entirely. After I changed mine to 150, most of the "items left behind" problems went away.


Thank you soooooooo much! gonna try this out tomorrow
:o:rolleyes::o:rolleyes::o:rolleyes:
 
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