peterpanic
New Member
- Joined
- Nov 7, 2010
- Messages
- 22
So I figured it would be nice to collect any known bugs out there for Arch Buddy then submit it in a bug report together, so If you have noticed any bugs for arch buddy post them here then I will put it together in a bug report. Keep in mind these should be bugs you have noticed since the newest version of honorbuddy 2.0.0.4075 has come out. Also I would like confirmation that more than one person is experiencing the bug so even if someone has reported a bug that you are having problems with let me know it is affecting you also. When you post here if its not a specific dig site you are having problems with give as much information as you can such as what plugins you are using, the dig site your were heading to when it bugged out, if it stops arch buddy entirely or fixes itself, and any other information you want to give including logs. More information will make it easier to figure out a solution.
Below is a list of bugs people have found if it has a (verified) by it more than one person is having this problem:
-Flying in between Arathi highlands and Twilight highlands it sometimes dies from fatigue and then does not find its way back to corpse or spirit rezz.
-(Verified) Terrorweb Tunnel dig site does not work the bot just flies around above it.
-Plaguewood digsite you are unable to enter the dig site although if u manually move it into the digsite it works.
-Quel'Lithien Digsite Same as Plaguewood.
-Ruins of Khintaset Dig site it only digs are 3-4 of the same spots over and over not digging up anything. Also goes outside the digsite trying to survey at <Hotspot X="-8557.901" Y="59.8002" Z="317.0966" /> <Hotspot X="-8552.694" Y="23.40654" Z="260.458" />
-Places in Kalimdor not at dig sites the bot will fly forwards and backwards nonstop. One spot this happened at was <Hotspot X="-1210.723" Y="-4376.906" Z="488.4051" />
-(Verified) Nek'mani Wellspring Digsite one of the landing points can get you stuck in the water and you can also get stuck in the well.
List of Digsites to blacklist
Eastern Kingdoms:
Quel'Lithien Digsite
Thundermar Ruins Digsite (works on arch buddy you will just die a lot)
Plaguewood Digsite
Terrorweb Tunnel Digsite. (Verified)
Grim Batol (personally have not had problem here its been reported that you will die a lot)
Nek'mani Wellspring Digsite (personally never had problems but you might have issues getting stuck in water or well.)
Kalimdor:
Ruins of Khintaset
So for the first time in a long time Arch Buddy has been running nearly perfectly in Eastern Kingdoms. Here is how I am running it.
I am running it on a 85 mage with decent gear using the newest amplify cc. I have use experimental path following enabled. I am not using a single plugin. I have the following blacklisted.
-Grim Batol (Although I have never gotten this digsite for some reason)
-Plaguewood (Doesn't Land
-Quelithien Lodge (Doesn't Land)
-Terrorweb Tunnel (Doesn't Land)
-Thundermar Ruins (I died nonstop here)
Eventually you will get four of these. Here is what I do for each when that happens
-Plaguewood Manually fly your character to the middle and land him on the ground and start. It should work
-Quelithien Lodge Manually fly your character to the northern part of the area land and start it. sometime you need to land on the north eastern part.
-Terrorweb Tunnel Same as Quelithien Lodge
-Thundermar Ruins the landing isn't an issue you just have to watch it because sometimes the character surveys in an area with a group of around 5 mobs.
If you try this let me know if it works.
Below is a list of bugs people have found if it has a (verified) by it more than one person is having this problem:
-Flying in between Arathi highlands and Twilight highlands it sometimes dies from fatigue and then does not find its way back to corpse or spirit rezz.
-(Verified) Terrorweb Tunnel dig site does not work the bot just flies around above it.
-Plaguewood digsite you are unable to enter the dig site although if u manually move it into the digsite it works.
-Quel'Lithien Digsite Same as Plaguewood.
-Ruins of Khintaset Dig site it only digs are 3-4 of the same spots over and over not digging up anything. Also goes outside the digsite trying to survey at <Hotspot X="-8557.901" Y="59.8002" Z="317.0966" /> <Hotspot X="-8552.694" Y="23.40654" Z="260.458" />
-Places in Kalimdor not at dig sites the bot will fly forwards and backwards nonstop. One spot this happened at was <Hotspot X="-1210.723" Y="-4376.906" Z="488.4051" />
-(Verified) Nek'mani Wellspring Digsite one of the landing points can get you stuck in the water and you can also get stuck in the well.
List of Digsites to blacklist
Eastern Kingdoms:
Quel'Lithien Digsite
Thundermar Ruins Digsite (works on arch buddy you will just die a lot)
Plaguewood Digsite
Terrorweb Tunnel Digsite. (Verified)
Grim Batol (personally have not had problem here its been reported that you will die a lot)
Nek'mani Wellspring Digsite (personally never had problems but you might have issues getting stuck in water or well.)
Kalimdor:
Ruins of Khintaset
So for the first time in a long time Arch Buddy has been running nearly perfectly in Eastern Kingdoms. Here is how I am running it.
I am running it on a 85 mage with decent gear using the newest amplify cc. I have use experimental path following enabled. I am not using a single plugin. I have the following blacklisted.
-Grim Batol (Although I have never gotten this digsite for some reason)
-Plaguewood (Doesn't Land
-Quelithien Lodge (Doesn't Land)
-Terrorweb Tunnel (Doesn't Land)
-Thundermar Ruins (I died nonstop here)
Eventually you will get four of these. Here is what I do for each when that happens
-Plaguewood Manually fly your character to the middle and land him on the ground and start. It should work
-Quelithien Lodge Manually fly your character to the northern part of the area land and start it. sometime you need to land on the north eastern part.
-Terrorweb Tunnel Same as Quelithien Lodge
-Thundermar Ruins the landing isn't an issue you just have to watch it because sometimes the character surveys in an area with a group of around 5 mobs.
If you try this let me know if it works.
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