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[Bug] Wizard always kite even if min kite distance is at 0

evilking

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Joined
Jun 26, 2013
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Hi,

There is some weird behavior with kiting or avoidance. here is a little video of the "bug" : http://recordit.co/V9YeGuWta5

At 5sec and 9sec you can see the bot teleport back for no real reason.. I set kite distance to 0, and disabled all avoidance settings in Combat/Misc tab. Only "Attack mobs in AOE" is checked. So the bot should not leave the melee..

It is a lot of time wasted for a DMO build where you should always be in melee and as near as possible of mobs.

I'm using trinity 2.14.11

I added a copy of my trinity settings too.

Edit : added a trinity config from a friends who is working good.. no differences... but now it works.. weird...

Thanks !!
 

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Oups, could a mod move this post to trinity section please ?? :s
 
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