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[BUG] Stuck issues Port Map boss room

h0v3r

Member
Joined
Oct 31, 2014
Messages
123
Reaction score
3
Happened after killing the boss. This happens rarely on this Map. Here's the log

Code:
2017-08-21 12:01:27,140 [90] INFO  Logger - [LatencyWait] Now sleeping 118 ms.
2017-08-21 12:01:27,318 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 14.48418][blockedByDoor: False]
2017-08-21 12:01:27,337 [90] INFO  Logger - [UseAt] 4 False {1480, 3045}
2017-08-21 12:01:27,448 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 13.50827][blockedByDoor: False]
2017-08-21 12:01:27,473 [90] INFO  Logger - [UseAt] 4 False {1482, 3044}
2017-08-21 12:01:27,489 [90] INFO  Logger - [InjectKeyEvent] 86 ms sleep for 81.
2017-08-21 12:01:27,654 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 12.16553][blockedByDoor: False]
2017-08-21 12:01:27,677 [90] INFO  Logger - [UseAt] 4 False {1476, 3031}
2017-08-21 12:01:27,691 [90] INFO  Logger - [InjectKeyEvent] 117 ms sleep for 81.
2017-08-21 12:01:27,870 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 15.6205][blockedByDoor: False]
2017-08-21 12:01:27,890 [90] INFO  Logger - [UseAt] 4 False {1475, 3032}
2017-08-21 12:01:27,905 [90] INFO  Logger - [InjectKeyEvent] 137 ms sleep for 81.
2017-08-21 12:01:28,183 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 6.082763][blockedByDoor: False]
2017-08-21 12:01:28,202 [90] INFO  Logger - [UseAt] 4 False {1477, 3034}
2017-08-21 12:01:28,218 [90] INFO  Logger - [InjectKeyEvent] 58 ms sleep for 81.
2017-08-21 12:01:28,357 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 4.472136][blockedByDoor: False]
2017-08-21 12:01:28,377 [90] INFO  Logger - [UseAt] 4 False {1474, 3034}
2017-08-21 12:01:28,394 [90] INFO  Logger - [InjectKeyEvent] 115 ms sleep for 81.
2017-08-21 12:01:28,587 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.828427][blockedByDoor: False]
2017-08-21 12:01:28,606 [90] INFO  Logger - [UseAt] 4 False {1474, 3034}
2017-08-21 12:01:28,620 [90] INFO  Logger - [InjectKeyEvent] 123 ms sleep for 81.
2017-08-21 12:01:28,866 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 5.414214][blockedByDoor: False]
2017-08-21 12:01:28,885 [90] INFO  Logger - [UseAt] 4 False {1474, 3033}
2017-08-21 12:01:28,900 [90] INFO  Logger - [InjectKeyEvent] 76 ms sleep for 81.
2017-08-21 12:01:29,048 [90] DEBUG Logger - [StuckDetection] Small range stuck count: 5
2017-08-21 12:01:29,056 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 5.414214][blockedByDoor: False]
2017-08-21 12:01:29,077 [90] INFO  Logger - [UseAt] 4 False {1473, 3033}
2017-08-21 12:01:29,093 [90] INFO  Logger - [InjectKeyEvent] 133 ms sleep for 81.
2017-08-21 12:01:29,328 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.828427][blockedByDoor: False]
2017-08-21 12:01:29,352 [90] INFO  Logger - [UseAt] 4 False {1475, 3033}
2017-08-21 12:01:29,372 [90] INFO  Logger - [InjectKeyEvent] 88 ms sleep for 81.
2017-08-21 12:01:29,568 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.236068][blockedByDoor: False]
2017-08-21 12:01:29,587 [90] INFO  Logger - [UseAt] 4 False {1474, 3032}
2017-08-21 12:01:29,612 [90] INFO  Logger - [InjectKeyEvent] 82 ms sleep for 81.
2017-08-21 12:01:29,772 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2][blockedByDoor: False]
2017-08-21 12:01:29,791 [90] INFO  Logger - [UseAt] 4 False {1476, 3032}
2017-08-21 12:01:29,805 [90] INFO  Logger - [InjectKeyEvent] 123 ms sleep for 81.
2017-08-21 12:01:29,990 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2][blockedByDoor: False]
2017-08-21 12:01:30,010 [90] INFO  Logger - [UseAt] 4 False {1473, 3031}
2017-08-21 12:01:30,026 [90] INFO  Logger - [InjectKeyEvent] 135 ms sleep for 81.
2017-08-21 12:01:30,283 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2][blockedByDoor: False]
2017-08-21 12:01:30,304 [90] INFO  Logger - [UseAt] 4 False {1473, 3034}
2017-08-21 12:01:30,318 [90] INFO  Logger - [InjectKeyEvent] 77 ms sleep for 81.
2017-08-21 12:01:30,458 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.828427][blockedByDoor: False]
2017-08-21 12:01:30,477 [90] INFO  Logger - [UseAt] 4 False {1473, 3030}
2017-08-21 12:01:30,493 [90] INFO  Logger - [InjectKeyEvent] 135 ms sleep for 81.
2017-08-21 12:01:30,707 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 8.162277][blockedByDoor: False]
2017-08-21 12:01:30,726 [90] INFO  Logger - [UseAt] 4 False {1484, 3036}
2017-08-21 12:01:30,747 [90] INFO  Logger - [InjectKeyEvent] 114 ms sleep for 81.
2017-08-21 12:01:30,968 [90] DEBUG Logger - [FinishCurrentAction][True] Waited 0 ms for the action to finish Move.
2017-08-21 12:01:31,066 [90] DEBUG Logger - [StuckDetection] Small range stuck count: 6
2017-08-21 12:01:31,097 [90] DEBUG Logger - [FinishCurrentAction][True] Waited 128 ms for the action to finish Move.
2017-08-21 12:01:31,164 [90] INFO  Logger - [UseAt] 5 True {1484, 3036}
2017-08-21 12:01:31,197 [90] INFO  Logger - [LatencyWait] Now sleeping 118 ms.
2017-08-21 12:01:31,350 [90] DEBUG Logger - [FinishCurrentAction][False] Waited 0 ms for the action to finish Enduring Cry.
2017-08-21 12:01:31,447 [90] INFO  Logger - [LatencyWait] Now sleeping 118 ms.
2017-08-21 12:01:31,608 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 9.848858][blockedByDoor: False]
2017-08-21 12:01:31,630 [90] INFO  Logger - [UseAt] 4 False {1474, 3030}
2017-08-21 12:01:31,725 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 7.28011][blockedByDoor: False]
2017-08-21 12:01:31,753 [90] INFO  Logger - [UseAt] 4 False {1473, 3031}
2017-08-21 12:01:31,768 [90] INFO  Logger - [InjectKeyEvent] 95 ms sleep for 81.
2017-08-21 12:01:31,925 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 3.605551][blockedByDoor: False]
2017-08-21 12:01:31,951 [90] INFO  Logger - [UseAt] 4 False {1477, 3034}
2017-08-21 12:01:31,965 [90] INFO  Logger - [InjectKeyEvent] 131 ms sleep for 81.
2017-08-21 12:01:32,202 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.828427][blockedByDoor: False]
2017-08-21 12:01:32,227 [90] INFO  Logger - [UseAt] 4 False {1476, 3030}
2017-08-21 12:01:32,242 [90] INFO  Logger - [InjectKeyEvent] 88 ms sleep for 81.
2017-08-21 12:01:32,409 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.236068][blockedByDoor: False]
2017-08-21 12:01:32,428 [90] INFO  Logger - [UseAt] 4 False {1477, 3030}
2017-08-21 12:01:32,445 [90] INFO  Logger - [InjectKeyEvent] 118 ms sleep for 81.
2017-08-21 12:01:32,629 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.236068][blockedByDoor: False]
2017-08-21 12:01:32,650 [90] INFO  Logger - [UseAt] 4 False {1473, 3034}
2017-08-21 12:01:32,665 [90] INFO  Logger - [InjectKeyEvent] 131 ms sleep for 81.
2017-08-21 12:01:32,904 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.236068][blockedByDoor: False]
2017-08-21 12:01:32,924 [90] INFO  Logger - [UseAt] 4 False {1475, 3030}
2017-08-21 12:01:32,943 [90] INFO  Logger - [InjectKeyEvent] 87 ms sleep for 81.
2017-08-21 12:01:33,100 [90] DEBUG Logger - [StuckDetection] Small range stuck count: 7
2017-08-21 12:01:33,110 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 5][blockedByDoor: False]
2017-08-21 12:01:33,131 [90] INFO  Logger - [UseAt] 4 False {1474, 3030}
2017-08-21 12:01:33,147 [90] INFO  Logger - [InjectKeyEvent] 117 ms sleep for 81.
2017-08-21 12:01:33,341 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 4.472136][blockedByDoor: False]
2017-08-21 12:01:33,361 [90] INFO  Logger - [UseAt] 4 False {1477, 3034}
2017-08-21 12:01:33,376 [90] INFO  Logger - [InjectKeyEvent] 121 ms sleep for 81.
2017-08-21 12:01:33,605 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 4.472136][blockedByDoor: False]
2017-08-21 12:01:33,623 [90] INFO  Logger - [UseAt] 4 False {1476, 3031}
2017-08-21 12:01:33,637 [90] INFO  Logger - [InjectKeyEvent] 93 ms sleep for 81.
2017-08-21 12:01:33,792 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 3.605551][blockedByDoor: False]
2017-08-21 12:01:33,812 [90] INFO  Logger - [UseAt] 4 False {1475, 3034}
2017-08-21 12:01:33,827 [90] INFO  Logger - [InjectKeyEvent] 138 ms sleep for 81.
2017-08-21 12:01:34,027 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 3.605551][blockedByDoor: False]
2017-08-21 12:01:34,046 [90] INFO  Logger - [UseAt] 4 False {1474, 3030}
2017-08-21 12:01:34,062 [90] INFO  Logger - [InjectKeyEvent] 136 ms sleep for 81.
2017-08-21 12:01:34,304 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.828427][blockedByDoor: False]
2017-08-21 12:01:34,327 [90] INFO  Logger - [UseAt] 4 False {1476, 3031}
2017-08-21 12:01:34,344 [90] INFO  Logger - [InjectKeyEvent] 87 ms sleep for 81.
2017-08-21 12:01:34,492 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.828427][blockedByDoor: False]
2017-08-21 12:01:34,513 [90] INFO  Logger - [UseAt] 4 False {1473, 3032}
2017-08-21 12:01:34,530 [90] INFO  Logger - [InjectKeyEvent] 135 ms sleep for 81.
2017-08-21 12:01:34,744 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2][blockedByDoor: False]
2017-08-21 12:01:34,763 [90] INFO  Logger - [UseAt] 4 False {1474, 3033}
2017-08-21 12:01:34,782 [90] INFO  Logger - [InjectKeyEvent] 117 ms sleep for 81.
2017-08-21 12:01:35,025 [90] INFO  Logger - [Logic] Now moving towards the monster Fallen Horror because [canSee: False][pathDistance: 2.236068][blockedByDoor: False]
2017-08-21 12:01:35,044 [90] INFO  Logger - [UseAt] 4 False {1475, 3034}
2017-08-21 12:01:35,063 [90] INFO  Logger - [InjectKeyEvent] 70 ms sleep for 81.
2017-08-21 12:01:35,186 [90] DEBUG Logger - [StuckDetection] Small range stuck count: 8
2017-08-21 12:01:35,186 [90] ERROR Logger - [StuckDetection] Small range stuck count: 8. Now logging out.
2017-08-21 12:01:35,186 [90] ERROR Logger - [StuckDetection] Stuck incidents in current area: 2
2017-08-21 12:01:35,186 [90] DEBUG Logger - [ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.
2017-08-21 12:01:36,130 [1] INFO  BotManager - [Stop] Now requesting the BotThread to stop.
 
Do you remember what the monster was stuck behind when the bot was trying to attack. The log says its in range, but can't see it, so it's as if it were spawned into some unwalkable area that was too small for the pathfinding mesh to handle.

One solution we want to add to the CR is to ignore trash mobs if they spend too long as being the best target, so that's one minor thing that would help in the future with this.
 
Do you remember what the monster was stuck behind when the bot was trying to attack. The log says its in range, but can't see it, so it's as if it were spawned into some unwalkable area that was too small for the pathfinding mesh to handle.

One solution we want to add to the CR is to ignore trash mobs if they spend too long as being the best target, so that's one minor thing that would help in the future with this.

It's this one "Fallen Horror". The monster is behind a wall that is not walk-able that's why it's stuck. It rarely goes stuck in that map though.
 
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