Currently two kinds of shrines cause big issues for the bot:
I think it would be great to implement clicking shrines logic to counter these two specific shrine problems.
- Bringer of bones - Causes your hero to attack bones forever, as they spawn so quickly you will likely never get combat logic to leave the area
- Invulnerability - The shrine that gives you inulnverability causes the obvious issue that you attack the minions while doing no damage, eventually you die if you are unable to sustain otherwise.
I think it would be great to implement clicking shrines logic to counter these two specific shrine problems.






