blacklisted
New Member
- Joined
- Jan 15, 2010
- Messages
- 224
I cannot leave HB unattend and have to run it in a second monitor when im working at my desk.so i can keep an eye on it.
The bug is that when the toon dies it will walk backwards in the oppsite direction from its corpse.
i get this in the debug log
[16:36:43] [Navigator (human_b.mesh)]: Changed destination! Last: <NaN, NaN, NaN>, new: <-8527.025, -3660.381, 16.85501>
and when i stop and resart HB i then get this message
[16:41:36] [Navigator-WalkPath (human_b.mesh)]: GeneratePath failed!
[4:41:36 PM] Path to <-8527.025, -3660.381, 16.85501> could not be generated! - From: Styx
help!!!!
The bug is that when the toon dies it will walk backwards in the oppsite direction from its corpse.
i get this in the debug log
[16:36:43] [Navigator (human_b.mesh)]: Changed destination! Last: <NaN, NaN, NaN>, new: <-8527.025, -3660.381, 16.85501>
and when i stop and resart HB i then get this message
[16:41:36] [Navigator-WalkPath (human_b.mesh)]: GeneratePath failed!
[4:41:36 PM] Path to <-8527.025, -3660.381, 16.85501> could not be generated! - From: Styx
help!!!!