Hi all, two quick questions
Is there a way to add to the combat routines certain spells that will be interupt when that are seen being cast? (e.g healing spells) but also use the full rotation of interrupts that each toon has efficiently, so if you take for example the vanguard you could have a interrupt rotation something like
1. Riot Strike
2. cryo grenade
4. neural surge
I have noticed that the combat routines has this code for the interrupts however i don't see it actually activating:
And in regards to tanking in PVP, is there a way to auto cast guard on a player that is taken damage?
Thanks in advance for any advice!
Is there a way to add to the combat routines certain spells that will be interupt when that are seen being cast? (e.g healing spells) but also use the full rotation of interrupts that each toon has efficiently, so if you take for example the vanguard you could have a interrupt rotation something like
1. Riot Strike
2. cryo grenade
4. neural surge
I have noticed that the combat routines has this code for the interrupts however i don't see it actually activating:
Code:
Spell.Cast("Riot Strike", ret => Me.CurrentTarget.IsCasting && !DefaultCombat.MovementDisabled),
And in regards to tanking in PVP, is there a way to auto cast guard on a player that is taken damage?
Thanks in advance for any advice!