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BuddyWing 1.0.1324.916 (April release) discussion thread

Aevitas

Well-Known Member
Joined
Mar 2, 2010
Messages
2,307
Use this thread to discuss the April release for BuddyWing. We'll be monitoring this thread for any issues you may find.
 
Can you clarify UnscaledHealth?

Of course. When you're in a zone that's scaling your level down, a character's HealthMax gets scaled down as well. Before we changed HealthMax, it reflected the unscaled (thus original, non-scaled) maximum health. This caused tons of issues in the routine because the character never healed up to 100%, instead, it healed to say 78%, which was in fact actually 100%, but the bot couldn't see the character was scaled.

Because we want to know whether or not the character has been scaled down in level, we've added the unscaled amount of health back as a property, which we can use to determine whether we're scaled down (or other players/enemies are).
 
Still problem with afk logout . bot stopped and logout

already open 2 or 3 threads but nothing.
 
Still problem with afk logout . bot stopped and logout

already open 2 or 3 threads but nothing.

Should be fixed once we get the next batch of meshes out for the planets, if that doesn't fix it, we'll look further.
 
can you do one fast reboot on server mesh

tonight seems very crazy bot go afk easy

thanks
 
can you do one fast reboot on server mesh

tonight seems very crazy bot go afk easy

thanks

Stoian requested it as well, I restarted it. We have a new batch of meshes up on the server now as well, can you check for me if the AFK logouts have gone down? Thanks!
 
Stoian requested it as well, I restarted it. We have a new batch of meshes up on the server now as well, can you check for me if the AFK logouts have gone down? Thanks!

hi yes seems better now this morning i update version and no afk i update between 24 hours

Thanks
 
Stoian requested it as well, I restarted it. We have a new batch of meshes up on the server now as well, can you check for me if the AFK logouts have gone down? Thanks!


after 24 hours seems better but now is more frequent problem Uh oh

Thanks


in System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
in System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
in System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
in Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
in Buddy.CommonBot.Targeting.Pulse()
in Buddy.CommonBot.Logic.BrainBehavior.DoScheduling()
2016-05-26 00:16:27,956 [Main Bot Thread] ERROR BotMain - GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
in GreyMagic.Executor.Execute(Int32 timeout)
in GreyMagic.Executor.Execute()
in Buddy.Swtor.HeroStringScriptCallArg..ctor()
in Buddy.Swtor.Objects.TorEffect.get_Name()
in Buddy.Swtor.Objects.TorCharacter.<>c__DisplayClass56_0.<GetBuff>b__0(TorEffect e)
in System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
in Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName)
in Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName)
in DefaultCombat.Core.Spell.<>c__DisplayClass9.<Buff>b__4(Object ret) in c:\Users\user\Desktop\BuddyWing\Routines\DefaultCombat\Core\Spell.cs:riga 54
in Buddy.BehaviorTree.Decorator.CanRun(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.CommonBot.BotMain.Tick()
2016-05-26 00:16:43,010 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-05-26 00:16:43,011 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-05-26 00:16:43,012 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-05-26 00:16:43,019 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-05-26 00:16:43,044 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-05-26 00:17:13,094 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Field ablUserCacheHealthF does not exist.
in Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
in Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
in Buddy.Swtor.Objects.TorCharacter.get_Health()
in Buddy.Swtor.Objects.TorCharacter.get_IsDead()
in Buddy.Swtor.Objects.TorNpc.get_IsLootable()
in Buddy.CommonBot.DefaultLootTargetingProvider.<>c.<GetObjectsByWeight>b__0_0(TorNpc npc)
in System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
in System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
in System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
in System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
in Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
in Buddy.CommonBot.Targeting.Pulse()
in Buddy.CommonBot.Logic.BrainBehavior.DoScheduling()
2016-05-26 00:17:28,108 [Main Bot Thread] ERROR BotMain - GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
in GreyMagic.Executor.Execute(Int32 timeout)
in GreyMagic.Executor.Execute()
in Buddy.Swtor.HeroStringScriptCallArg..ctor()
in Buddy.Swtor.Objects.TorEffect.get_Name()
in Buddy.Swtor.Objects.TorCharacter.<>c__DisplayClass56_0.<GetBuff>b__0(TorEffect e)
in System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
in Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName)
in Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName)
in DefaultCombat.Core.Spell.<>c__DisplayClass9.<Buff>b__4(Object ret) in c:\Users\user\Desktop\BuddyWing\Routines\DefaultCombat\Core\Spell.cs:riga 54
in Buddy.BehaviorTree.Decorator.CanRun(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.CommonBot.BotMain.Tick()
2016-05-26 00:17:52,318 [5] INFO BuddyTor - SW:TOR Process exited. Uh oh...
 
You mean new areas? :) :) :) (aka zakuul^^)

Yes - they should be fully working now. We've also re-meshed the older planets again to bring those back up to date. Let me know how it works for you. :)

after 24 hours seems better but now is more frequent problem Uh oh

Thanks
2016-05-26 00:17:52,318 [5] INFO BuddyTor - SW:TOR Process exited. Uh oh...

Looks like the game is freezing and therefore getting out of sync - does the game freeze for a long period of time before it crashes?
 
Yes - they should be fully working now. We've also re-meshed the older planets again to bring those back up to date. Let me know how it works for you. :)



Looks like the game is freezing and therefore getting out of sync - does the game freeze for a long period of time before it crashes?


yes correct this freeze and crash is after time. anyway i noticed this problem have too if push on stop and star button many times

Thanks
 
Yes - they should be fully working now. We've also re-meshed the older planets again to bring those back up to date. Let me know how it works for you. :)



Looks like the game is freezing and therefore getting out of sync - does the game freeze for a long period of time before it crashes?


after about 2 weeks I can say that the bot still has problems afk

now less but problem still there after 2 hours about bot seems more slow and after 10 hours or more is possible bot stop and goes in afk logout

thanks
 
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