Stoian requested it as well, I restarted it. We have a new batch of meshes up on the server now as well, can you check for me if the AFK logouts have gone down? Thanks!
after 24 hours seems better but now is more frequent problem Uh oh
Thanks
in System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
in System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
in System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
in Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
in Buddy.CommonBot.Targeting.Pulse()
in Buddy.CommonBot.Logic.BrainBehavior.DoScheduling()
2016-05-26 00:16:27,956 [Main Bot Thread] ERROR BotMain - GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
in GreyMagic.Executor.Execute(Int32 timeout)
in GreyMagic.Executor.Execute()
in Buddy.Swtor.HeroStringScriptCallArg..ctor()
in Buddy.Swtor.Objects.TorEffect.get_Name()
in Buddy.Swtor.Objects.TorCharacter.<>c__DisplayClass56_0.<GetBuff>b__0(TorEffect e)
in System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
in Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName)
in Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName)
in DefaultCombat.Core.Spell.<>c__DisplayClass9.<Buff>b__4(Object ret) in c:\Users\user\Desktop\BuddyWing\Routines\DefaultCombat\Core\Spell.cs:riga 54
in Buddy.BehaviorTree.Decorator.CanRun(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.CommonBot.BotMain.Tick()
2016-05-26 00:16:43,010 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-05-26 00:16:43,011 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-05-26 00:16:43,012 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-05-26 00:16:43,019 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-05-26 00:16:43,044 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-05-26 00:17:13,094 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Field ablUserCacheHealthF does not exist.
in Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
in Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
in Buddy.Swtor.Objects.TorCharacter.get_Health()
in Buddy.Swtor.Objects.TorCharacter.get_IsDead()
in Buddy.Swtor.Objects.TorNpc.get_IsLootable()
in Buddy.CommonBot.DefaultLootTargetingProvider.<>c.<GetObjectsByWeight>b__0_0(TorNpc npc)
in System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
in System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
in System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
in System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
in Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
in Buddy.CommonBot.Targeting.Pulse()
in Buddy.CommonBot.Logic.BrainBehavior.DoScheduling()
2016-05-26 00:17:28,108 [Main Bot Thread] ERROR BotMain - GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
in GreyMagic.Executor.Execute(Int32 timeout)
in GreyMagic.Executor.Execute()
in Buddy.Swtor.HeroStringScriptCallArg..ctor()
in Buddy.Swtor.Objects.TorEffect.get_Name()
in Buddy.Swtor.Objects.TorCharacter.<>c__DisplayClass56_0.<GetBuff>b__0(TorEffect e)
in System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
in Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName)
in Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName)
in DefaultCombat.Core.Spell.<>c__DisplayClass9.<Buff>b__4(Object ret) in c:\Users\user\Desktop\BuddyWing\Routines\DefaultCombat\Core\Spell.cs:riga 54
in Buddy.BehaviorTree.Decorator.CanRun(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
in Buddy.BehaviorTree.Composite.Tick(Object context)
in Buddy.CommonBot.BotMain.Tick()
2016-05-26 00:17:52,318 [5] INFO BuddyTor - SW:TOR Process exited. Uh oh...