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BuddyTor.Me.GetSkillPointsSpentInTree(SkillTreeId. SniperEngineering) returns error

GliderPro

New Member
Joined
Jun 14, 2012
Messages
18
WingIt wasn't able to figure out that my sniper was spec'd into engineering so I dug a bit through the code and I uncommented the log message in SpecHandler.calculateSpec(). The log shows that BW was returning zero for GetSkillPointsSpentInTree().

[21:47:26.082 N] [WingIt] Class: Agent
[21:47:26.117 N] [WingIt] (0,0,0)
[21:47:26.117 N] [WingIt] Advanced Class: Sniper (None)
[21:47:26.150 N] [WingIt] (0,0,0)
[21:47:26.213 N] [WingIt] Combat support for Agent [None] is not currently implemented.

I tried in on my Marauder and GetSkillPointsSpentInTree() returned valid data.

[21:50:08.642 N] [WingIt] Class: Warrior
[21:50:08.672 N] [WingIt] (2,0,0)
[21:50:08.673 N] [WingIt] Advanced Class: Marauder (Annihilation)
[21:50:08.705 N] [WingIt] (2,0,0)
[21:50:08.706 N] [WingIt] MarauderAnnihilationOutOfCombat is a match!
 
Yep, you're right, we made a mistake there. I'm committing a fix that should make it work perfectly again; it should be available through the updater shortly.
 
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