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Brilliant Idea!

EliaBerg

Member
Joined
Feb 22, 2010
Messages
140
Hey, I just thought of a killer idea! How about making a plugin that would take a screenshot of your tune everytime it dings, it would be quite awesome to have a library of 84 dings (89 in MoP) and see what the char was up to :)

Elf
 
Lol why? Are you going to make a slide show of you bot leveled toons and make a youtube video? I don't see the point of this really.
 
Hah your idea spawned an idea for me, have a screenshot taken every 10minutes and be placed in a dropbox folder so i can see what the leveling bot is up to from work :D
 
int oldLevel = Styx.StyxWoW.Me.Level;
if(Styx.StyxWoW.Me.Level != oldLevel) {
ScreenShot();
oldLevel = Styx.StyxWW.Me.Level;
}

Done.
 
int oldLevel = Styx.StyxWoW.Me.Level;
if(Styx.StyxWoW.Me.Level != oldLevel) {
ScreenShot();
oldLevel = Styx.StyxWW.Me.Level;
}

Done.
That post is not helpful to the OP. He obviously don't know any coding so he wouldn't be able to wrap that into a plugin. Secondly, you have a typo so even if he could put it into "Pulse" from an example plugin it wouldn't work. Thirdly, there's no such method "ScreenShot()" so that "plugin" you just posted is complete bogus, and I do actually find it quite cocky of you to post like that.
 
That post is not helpful to the OP. He obviously don't know any coding so he wouldn't be able to wrap that into a plugin. Secondly, you have a typo so even if he could put it into "Pulse" from an example plugin it wouldn't work. Thirdly, there's no such method "ScreenShot()" so that "plugin" you just posted is complete bogus, and I do actually find it quite cocky of you to post like that.
Screenshot() is WoW API
 
That post is not helpful to the OP. He obviously don't know any coding so he wouldn't be able to wrap that into a plugin. Secondly, you have a typo so even if he could put it into "Pulse" from an example plugin it wouldn't work. Thirdly, there's no such method "ScreenShot()" so that "plugin" you just posted is complete bogus, and I do actually find it quite cocky of you to post like that.
Well obviously I wasn't coding it exactly, I threw that together into my browser and not in an IDE...

I wasn't like:

"Ohhohohoh, someone posted a thread, let's load up my IDE
>Waits a minute
YAY, new project, delete all, import honorbuddy_referances.dll
>waits 10 seconds
Okay, new pulse function
New global int
New lua"

etc... I was just showing proof of concept.
 
I'm just saying, it's not helpful at all for the avg guy who can't put it together and correct the mistakes. I guess I was a bit harsh, though. Sorry about that. Lets leave it at that. The plugin is made now, so there's no point in keeping this thread alive any longer :)

EDIT: btw I have a Solution in VS called HB Plugins with all the references there. I just make a new file in that solution when I need to make such a small plugin :) It's alot easier than doing what you described - but I guess also only useful if you're making alot of small plugins.
 
Last edited:
Just a simple suggestion, instead of checking your level through pulse, you can just hook the OnLevel event which is already provided by HB.
 
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