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Breach fights could be little bit better

demonD

Member
Joined
Jun 6, 2015
Messages
248
I watched couple breach fights recently, dont get me wrong, bot handles mechanics much better than pre-3.1, but still I will chime in my 2 cents for developers to improve it further. major flaws right now is not looking for mobs aggressively, bot needs to detect high density areas and always should be moving around the edges of breach to be more efficient. So far I only see the bots fight good at the start of breach then it would just get lost in the middle of breach picking up loots while outter rings flooded with spawns.
 
hmm i havent noticed alcors helping at all ill have to watch closer but i wont hold my breath and this char is also using nauts free version so we will see
 
Alcors Player Mover from his site (ie, you need the .dll version) opens hands just fine.
Nauts premium version (not the free version) will open hands also.

With very minor knowledge, you can create (pretty much duplicate) ExVaults OpenChestTask, and set the new task at a higher priority than combat to open chests faster.

Thats 3 options for opening breach hands better. I do think the default Breach plugin should be updated to handle staying inside / near the breach til it closes, and to put more priority on the hands. Especially since breaches have been officially added to the base game, and not just a seasonal bonus. But changes like that wont come until after a new combat system is released.
 
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