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Bounty "tunnel vision" to ignore trash

codeseg

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Apr 25, 2014
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I wanted to be allow profiles to disable engaging trash mobs for the purpose of speed running through bounties. For example, for the bounty "Kill Izual," there's no reason to engage any trash mobs along the way since they aren't part of the objective. But right now there isn't a way for profiles to specify this.

So I added a new tag for this. In order for this to be enabled, there are two requirements.

First, the tag needs to be set in the profile like:
Code:
<TrinityTunnelBounty enable="true" />
Then, a new misc combat setting "Allow bounty tunnel vision" must be set to ON, since if you're doing bounties on a higher difficulty, you may not want to ignore trash mobs.

I tested out the new tag on the community act 4 profiles and it seems to be working exactly as I expected it to.

Here are the diffs for the changes (I merged against 0.28, so it should have all the upstream changes): https://www.assembla.com/code/codes...mmit/487f6f7f56f2a70884232b81bf6ed19ed0b092f1

@rrrix: I'm not sure this is the best way to handle it, but I'm still sort of figuring out where everything goes in the code base. One concern I have is that if the profile enables bounty tunneling, but then forgets to disable it, Trinity won't engage trash mobs anymore. But maybe a way to fix this would be to automatically set the flag back to false when the current bounty is completed? I wasn't sure where that would go, though.
 
I will not be adding any more XML Tags to Trinity.

I will be migrating all XML tags into another project.
 
Thanks I migfht you this depending on what Rrrix has up his sleeve. Its appreciated.
 
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