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Bounty profiles not afkable

zeekan

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May 12, 2014
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Act 1 Community bounties needs babysitting it gets stuck and runs back and forth way too many times

Is there a bounty profile that is 100% AFK?

Can someone link a profile that runs rifts? 100% afk
 
http://www.thebuddyforum.com/demonb...dventure-mode-bounties-community-edition.html

Did you even read the op ? its 90% - thats why you use act 4 if your hunting the ring, or use gold inactivity timer etc

http://www.thebuddyforum.com/demonb...808-rift-bot-yet-another-rifting-profile.html

for rifts, if your not happy about having to use inactivity timer, then make something yourself or search but youll prob moan you cant go afk on rifts aswell, im guessing






the current devs have made and done an awesome job with what we have, its not their fault you cant go 100% afk and be handed free pixels for something that is out of their control
 
the current devs have made and done an awesome job with what we have, its not their fault you cant go 100% afk and be handed free pixels for something that is out of their control
I'm thinking of getting DB and am reading through the forum to see what the bots limitations are. Can you please explain what is out of the devs' control that prevents 100% afk?
 
I'm thinking of getting DB and am reading through the forum to see what the bots limitations are. Can you please explain what is out of the devs' control that prevents 100% afk?

Unfortunately, community profiles are made by anyone who steps up to create them. This can be anyone from amateurs to professionals, but usually the real programmers are busy making plugins. A majority of users take the time to learn how to make their own profiles and do so privately. To answer your question though, there is only 2 factors currently effecting the afkability for act 1 bounty profiles and that is:

The bot doesn't properly recognize when it's using waypoints, so it sometimes completes profile tags while screen is loading - this leads to unnecessary profile restarts, which lead to stucks. (Improper syntax, junk code, bad if/while conditions in the profile itself help cause this, too :( ).

The bot can see SNO's no matter if they've been used or not, if it's a destructible, then the bot no longer sees this object. Because of this, it's hard to do have profiles do events or objectives where a lever has to be pulled to open a gate. The way we've gotten past it the last 2 years was by objective ids, i.e. campaign mode. RoS Adventure mode, unfortunately doesn't have a way yet, outside of running down a timer (which would start when the profile tag starts, not when they find the actors.).

Everything else, the profile tells DB where to go and then DB takes over getting incombat, etc.
 
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Good thing Act4 bounty profiles are 100% AFKable then.

I run the Rift common with Bounties and never had it get stuck for me.
 
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