What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Bot's Current State : 100% losses

DanielMahan

Member
Joined
Dec 1, 2013
Messages
556
Hey, just ran the bot witth my Rogue Deck and it went 0/12 when I was afk~

When I came back, I started to watch it, and the bot is not using spells and not attacking properly.



Tried again with my Warrior Deck and it yeilded the same result. (90% of the time it would just pass the turn without any action)


Not sure if you guys didnt intend to rellease the bot yet or what, but its not workable yet. ~

Keep uuup the good work tho!~ Please get this working ASAP!! ^_^

[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at HREngine.Bots.Playfield.minionGetDamageOrHeal(Minion m, Int32 dmgOrHeal, Boolean dontDmgLoss) in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:line 4590
at HREngine.Bots.Sim_EX1_134.getBattlecryEffect(Playfield p, Minion own, Minion target, Int32 choice) in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\Silverfish\cards\Sim_EX1_134.cs:line 15
at HREngine.Bots.Playfield.placeAmobSomewhere(Handcard hc, Minion target, Int32 choice, Int32 zonepos) in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:line 3986
at HREngine.Bots.Playfield.playACard(Handcard hc, Minion target, Int32 position, Int32 choice, Int32 penality) in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:line 2458
at HREngine.Bots.Playfield.doAction(Action aa) in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs:line 2132
at HREngine.Bots.MiniSimulator.doallmoves(Playfield playf, Boolean isLethalCheck) in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\Silverfish\ai\MiniSimulator.cs:line 213
at HREngine.Bots.Ai.doallmoves(Boolean test, Boolean isLethalCheck) in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\Silverfish\ai\Ai.cs:line 123
at HREngine.Bots.Ai.dosomethingclever(Behavior bbase) in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\Silverfish\ai\Ai.cs:line 310
at HREngine.Bots.Silverfish.updateEverything(Behavior botbase, Boolean runExtern, Boolean passiveWait) in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\silverfish_HB.cs:line 215
at HREngine.Bots.DefaultRoutine.<OurTurnLogic>d__1c.MoveNext() in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\DefaultRoutine.cs:line 749
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at HREngine.Bots.DefaultRoutine.<Logic>d__3.MoveNext() in c:\Users\DanMan\Desktop\HearthBuddy\Routines\DefaultRoutine\DefaultRoutine.cs:line 488
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.Œ.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.€Œ.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.Œ.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.‘‹.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.’”.Ž›.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.›(Boolean ›)
at Buddy.Coroutines.Coroutine.Resume(Boolean ›)
at Buddy.Coroutines.Coroutine.Resume()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.Tick()
at Triton.Bot.BotManager.Tick(IBot )
 
Last edited:
Please attach a full log and not just a snippet and it'll be checked into.

We'll most likely ask you for one of your other Silverfish logs as well once we have a full log to see which one is needed.
 
Please attach a full log and not just a snippet and it'll be checked into.

We'll most likely ask you for one of your other Silverfish logs as well once we have a full log to see which one is needed.

Ah okay, sorry! ~ Posted Full Log! - I just thought it would be easier for you if I just copy/pasted the red font because im assuming THAT is the error somehow. :(

Reallly hope you can get this working soon <3 :)
 
I am going to start a fresh log, fresh game, going to let the game FINISH completely before pasting the log. (**Assuming that is what you would require?** In case the above log is not enough~)



FRESH LOG WILL BE IN THIS POST!!
 
Last edited:
Thanks, the issue appears to be something that broke with Sim_EX1_134 (SI: 7 Agent). This issue will be forwarded to our AI dev and we'll try to get a fix out as soon as we can.
 
Thanks, the issue appears to be something that broke with Sim_EX1_134 (SI: 7 Agent). This issue will be forwarded to our AI dev and we'll try to get a fix out as soon as we can.


ahhh kk :D thanks man :) I'll remove SI 7 Agent and hopefullly should see it run smmooth then? ~ Definitly needs to be fixed tho, its a crucial card for rogue ~
 
It'll get fixed for sure. :) It used to not have issues, but things like this sometimes happen after big updates, it's impossible to test all the cards and how other changed affect them.

If you attach your warrior log, I'll check to see what the error was for it, since they can't use that card.
 
It'll get fixed for sure. :) It used to not have issues, but things like this sometimes happen after big updates, it's impossible to test all the cards and how other changed affect them.

If you attach your warrior log, I'll check to see what the error was for it, since they can't use that card.


kk! started the Fresh Rogue Log, after this one i'll post it, in case there was something else you needed from it - then I'll do the Fresh Warrior Log!

Thank you VERY MUCH for taking the time to do all of this :D :D :D
 
Back
Top