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Bot wont use SRS(Summon raging spirit)

Kylling

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Jan 28, 2012
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as title says, bot wont use summon raging spirit? set for 1000ms delay & summ 8 before start delay? help help help, have it found to Q W E R & left & right at same time doesnt help me.. so what am i doing wrong? it just walks to the monsters and start dancing around em? <.<


Kylling.
 
Okay, so now its apparently working but it aint spamming it fast enoguh at all? if i sit back and hold down the SRS key it makes me spawn 10 at max (with current attack speed/cast speed) but the bot gets to a maximum of like 5-6 .. help please?

Kylling.
 
The SRS stuff does not work after the OldGrindBot update, thats a known issue and isnt going to be fixed by default because combat routines are written by the community (its like this for every buddy bot). I rarely see anyone playing SRS builds let alone botting them, and thats why there havent been any real SRS routines lately.

The best thing i can suggest for you now is to go into the OldRoutine.cs and comment out all of the SRS code in there. This will at the very least remove a lot of the delays, but wont be perfect.

I have been working on updating OldRoutine, but i am slow, and i am not a programmer so im learning as i go. Still working on the GUI atm, and playing around with different ideas. I have a lot of the actual combat logic working (its still based on OldRoutine), but integrating combat logic with GUI controls is very slow for me QQ

2c6779d07a1b41b190b774e627bf5fc0.png
 
The SRS stuff does not work after the OldGrindBot update, thats a known issue and isnt going to be fixed by default because combat routines are written by the community (its like this for every buddy bot). I rarely see anyone playing SRS builds let alone botting them, and thats why there havent been any real SRS routines lately.

The best thing i can suggest for you now is to go into the OldRoutine.cs and comment out all of the SRS code in there. This will at the very least remove a lot of the delays, but wont be perfect.

I have been working on updating OldRoutine, but i am slow, and i am not a programmer so im learning as i go. Still working on the GUI atm, and playing around with different ideas. I have a lot of the actual combat logic working (its still based on OldRoutine), but integrating combat logic with GUI controls is very slow for me QQ

2c6779d07a1b41b190b774e627bf5fc0.png

Awesome man! can u possibly figure some SRS out asap & release it will happily be beta tester for it! :)
-Kylling.
 
The SRS stuff does not work after the OldGrindBot update, thats a known issue and isnt going to be fixed by default because combat routines are written by the community (its like this for every buddy bot). I rarely see anyone playing SRS builds let alone botting them, and thats why there havent been any real SRS routines lately.

The best thing i can suggest for you now is to go into the OldRoutine.cs and comment out all of the SRS code in there. This will at the very least remove a lot of the delays, but wont be perfect.

I have been working on updating OldRoutine, but i am slow, and i am not a programmer so im learning as i go. Still working on the GUI atm, and playing around with different ideas. I have a lot of the actual combat logic working (its still based on OldRoutine), but integrating combat logic with GUI controls is very slow for me QQ

2c6779d07a1b41b190b774e627bf5fc0.png


omg hypehypehypehypehype :O
 
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