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Bot will play for a random amount of time then stop moving, wont log, nothing

Seero

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May 6, 2013
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Hi everyone,

Kind of curious to know if anyone else is having this problem. My bot (through beta client) will do runs then at one random point just stop running. The client will still be up and stating that its running. I can go as far as stopping the bot and then my char is stuck, I have to completely exit the game and log back in from desktop to get it unstuck.

View attachment 4568 2013-11-23 10.46.txt

View attachment 4568 2013-11-23 10.46 Errors.txt
 
Hi everyone,

Kind of curious to know if anyone else is having this problem. My bot (through beta client) will do runs then at one random point just stop running. The client will still be up and stating that its running. I can go as far as stopping the bot and then my char is stuck, I have to completely exit the game and log back in from desktop to get it unstuck.

View attachment 111427

View attachment 111428
Yep I reported the same thing in another thread.
 
Ah, same problem here. This is how I died on my level 55 last night in cruel Ledge nemesis.. Hope they fix soon. Don't want to die again ;)
 
This is what happens when such inventory is full and need to teleport to the city and no scroll. As I understand it
 
Same here. It looks like it's making a loooooong query to match some item from items database or something like that. Would be good to optimize items matching queries or make them asynchronous with the rest bot logic.
Using ExilebuddyBETA 0.1.1199.621

Thank you.
 
Freezing on this moment for example:
Adding new ComponentMap Cache for Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow5.ao (Miss #235)

Maybe implement queue or something like that?
 
Yea all the freezes are in "Adding new ComponentMap Cache" part
 
Some profiling information would be nice to log into console. Like completed in (0.12ms) or (10.300ms) etc.
 
It's your skill gems.....I just took out most of mine and now it's working fine...

Edit: I am using the latest beta.
 
Reporting same issues here, will run for about 7-8 successful runs and then my character will freeze and be unresponsive.
 
Aha got some exceptions here:

BaseAddress: 0x5AC69F90 threw an exception when trying to retrieve the Entry structure.
System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 5AC69F90, Size: 312
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
в GreyMagic.MemoryBase.ReadBytes[T](IntPtr addr)
в Loki.Game.Objects.PoEObject.()
Ignoring Sarcophagus [758C] from loot targeting. (Unsupported Chest)
Blacklisting object [30092] for 01:00:00 (Expires at: 11/25/2013 12:39:46) with flags: Reserved
Adding hull for Sarcophagus at {953, 334}.
The current pathfinding data has been reloaded in 00:00:00.0061990.
[Hull] The stored pathfinding data has been modified in 00:00:00.0332618.
Adding hull for Sarcophagus at {930, 242}.
[Hull] The stored pathfinding data has been modified in 00:00:00.0332604.
BaseAddress: 0x5AC69F90 threw an exception when trying to retrieve the Entry structure.
System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 5AC69F90, Size: 312
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
в GreyMagic.MemoryBase.ReadBytes[T](IntPtr addr)
в Loki.Game.Objects.PoEObject.()
The stored pathfinding data has been adjusted in 00:00:00.0152033.
Adding new ComponentMap Cache for Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/Sceptre6 (Miss #272)
Ignoring Ochre Sceptre [732B] from loot targeting. (No Filter Match)
BaseAddress: 0x5AC69F90 threw an exception when trying to retrieve the Entry structure.
System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 5AC69F90, Size: 312
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
в GreyMagic.MemoryBase.ReadBytes[T](IntPtr addr)
в Loki.Game.Objects.PoEObject.()
Adding new ComponentMap Cache for Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/Sceptre4.ao (Miss #273)
Ignoring Painted Buckler [7114] from loot targeting. (No Filter Match)
Ignoring Blinder [3C80] from loot targeting. (No Filter Match)
Adding new ComponentMap Cache for Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSword4 (Miss #274)
Ignoring Broad Sword [4AF4] from loot targeting. (No Filter Match)
Stopping the bot. Reason: UI Button Pressed
Removed hook [BotBehavior] b10cee4e-9d8b-4807-8026-462550e7c8d4
Removing memory patches.
 
Btw Apoc's Ranger CR is working fine.


What kind of char are you using a ranger?

Ive tried running that with a summoner and the bot gets stupid with it lol

so I try to stick to exile and thats what freezes in place and its so random.. and as for the gems that hasnt helped either.
 
So I've had a little success with this issue. I noticed that the bot wants to use a portal scroll when your inventory is full and if you don't have one - it seems to freeze. After making sure I had plenty of scrolls, it seemed to fix it. Though now I am facing other issues like POE going into "not responding" while the bot is open and we load a new zone, we close the bot and the client suddenly becomes responsive again. Odd.
 
So I've had a little success with this issue. I noticed that the bot wants to use a portal scroll when your inventory is full and if you don't have one - it seems to freeze. After making sure I had plenty of scrolls, it seemed to fix it. Though now I am facing other issues like POE going into "not responding" while the bot is open and we load a new zone, we close the bot and the client suddenly becomes responsive again. Odd.

havnt had that problem yet. I halways have a stack of portal scrolls to ensure i dont have that problem, yet im still freezing.
 
Could it be some kind of issue with your item filters? Maybe the bot is finding something that is conflicting. I would try going down to bare bones settings and seeing if you can successfully run.

Edit: I would disable plugins as well.
 
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