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Unfortunately, that's the one part of the world terrain that I haven't been able to figure out. Water will be an issue until I have a week or two to properly sit down and figure out how it works. Sorry!
Unfortunately, that's the one part of the world terrain that I haven't been able to figure out. Water will be an issue until I have a week or two to properly sit down and figure out how it works. Sorry!
If it's any clue to *****ing the nut: From my experience, if the bot is trying to run to a location and it encounters water, it will continue to its location swimming if necessary. If it is trying to engage a target, or steps into water while in combat, it will hang up and not know what to do.
If it's any clue to *****ing the nut: From my experience, if the bot is trying to run to a location and it encounters water, it will continue to its location swimming if necessary. If it is trying to engage a target, or steps into water while in combat, it will hang up and not know what to do.
The problem is that the path hop goes "passed" the river, etc. So you have 1 hop on one and, and another on the other. So the path is fine.
However, if you start in the water, the nav can't figure out what you're standing on (because you're too high) and so it won't be able to find a path. That's the current issue.
The problem is that the path hop goes "passed" the river, etc. So you have 1 hop on one and, and another on the other. So the path is fine.
However, if you start in the water, the nav can't figure out what you're standing on (because you're too high) and so it won't be able to find a path. That's the current issue.