Hello !
I am using BW with Joe's Routine, both up to date and I used several profiles, kick's, cryogenesis, Mizzles ...
My toon is a Jedi knight sentinel.
The bot works, even if I really need to find profiles where mobs aren't too close or too powerfull (it plays really worse than I do), but I have 2 problems :
- When moving, the bot stops for less than 1 second after every waypoint. This is a bot behavior and I don't want to be banned ! Anyone knows how to make him go to the next waypoint directly ?
- When fighting, after defeating the lastest ennemy, sometime (it can happen anytime, no special circumstances required) the bot stop doing anything and the following log lines are displayed :
These loglines are being written 40-50 times, 1 time every second (approximatively) and so the bot doesn't do anything. After that, the biot unstucks and start over killing people around.
Anyone knows from where it comes ?
Thank you !!
I am using BW with Joe's Routine, both up to date and I used several profiles, kick's, cryogenesis, Mizzles ...
My toon is a Jedi knight sentinel.
The bot works, even if I really need to find profiles where mobs aren't too close or too powerfull (it plays really worse than I do), but I have 2 problems :
- When moving, the bot stops for less than 1 second after every waypoint. This is a bot behavior and I don't want to be banned ! Anyone knows how to make him go to the next waypoint directly ?
- When fighting, after defeating the lastest ennemy, sometime (it can happen anytime, no special circumstances required) the bot stop doing anything and the following log lines are displayed :
Code:
[19:11:42.267 D] Function GetHealth does not exist.
[19:11:42.268 D] à ..[](Boolean , String , Object[] )
à Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
à Buddy.Swtor.Objects.TorCharacter.get_Health()
à Buddy.Swtor.Objects.TorCharacter.get_IsDead()
à Buddy.CommonBot.Logic.BrainBehavior.(Object )
à Buddy.BehaviorTree.Decorator.CanRun(Object context)
à Buddy.BehaviorTree.Decorator..()
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector..()
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.Decorator..()
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector..()
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.CommonBot.BotMain.()
[19:11:45.241 N] [JoesCombat] Flushing Cache.
[19:11:45.578 D] [Trace] Element Grind is not supported yet!
These loglines are being written 40-50 times, 1 time every second (approximatively) and so the bot doesn't do anything. After that, the biot unstucks and start over killing people around.
Anyone knows from where it comes ?
Thank you !!