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bot still runs to close arround corners

DaSoul

Well-Known Member
Joined
Jan 15, 2010
Messages
2,827
The bot still runs to close arround corners. Depending on the mount or size of the character, the bot hangs up every time, starting unstuck movement.
This happens in bg's, while grinding, questing..and all that since ages.

Can't you increase the space between and object and the path the bot tries to take arround it? This problem is so damn fucking old (sorry but that's how it is) and it is just 100% unnecessary and avoidable.

As a tauren char for example he gets stuck running into/out of buildings, postboxes, game objects (example see screenshot)
example.webp
Sure it unstucks itself(most of the time...) but unstuck movement in pvp just looks super botlike...x steps back y steps left/right....NO ONE acts like that..except a bot.
 
we are aware,its going to be fixed


weeks passed by..when can we expect this to be done? this is super annoying and with this the bot always(!!) gets players attention when getting stuck on edges while learning new skills in town -_-'
 
weeks passed by..when can we expect this to be done? this is super annoying and with this the bot always(!!) gets players attention when getting stuck on edges while learning new skills in town -_-'

Nav

^^ use that thread to give *thorough* bug reports for nav / mesh related issues

We need everything that the first post has + pix ... most ppl are like "oh the bg av gy near horde side has issues" ... which tells us nothing. Map tiles, XYZ location, and 2+ pix (1 of location on map, 1 of your toon stuck)
 
from what i remember Raphus fixed that kind of issues O.o
 
Last edited:
okay Kick i will do that. No from my point of view with several characters the problem still exists. Especially big characters like the tauren get stuck while entering/leaving buildings and stuff. But i will report it as kick stated above.
 
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