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Bot randomly starts following companion..?

henrygale

New Member
Joined
Oct 21, 2013
Messages
62
OK so this is weird, my bot finished fighting some mobs, done seethe to heal up, stealthed and then started chasing its companion in circles? :S

Bot thread started.
[Poi.Clear] Reason: Current quest behavior changed to UserDialogTag: DialogFinished: True, DialogMessage: You need to start this profile while at Crag Outpost., DialogTitle: Hey!, QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: True, Behavior: null, .
Replaced hook [QuestProfileBehavior_Hook] 71202d35-2ad8-49ec-a19e-ebb4dcf17125
Added new hook [RepopCorpse] 9294612c-3f63-4c04-a6d8-db1a24eb53c7
Added new hook [RoutineCombat] da9ff8e1-5872-4e0c-9df7-8f92cc677d82
Added new hook [HotspotPoi] 37f475e9-6291-4564-8603-dc959a29b2d4
Added new hook [SellVendorPoi] 684c4b8d-5df7-4fcc-9aa5-a5802b526925
Added new hook [SetLootPoi] 6d6fa2bf-1040-447a-9dc1-c7900e421ea1
Added new hook [SetCombatPoi] 533d920e-ff5c-49c7-aa58-452cbf4d8e49
Added new hook [SetVendorPoi] 1f688aee-a01d-4bb9-bfcb-2780dd72440c
Added new hook [SetHotspotPoi] b374d7a4-15f4-4fad-8a7c-e2239a13820c
Added new hook [SelectPoiType] 248f888a-8c9a-4b5c-a06d-3e56cd290694
Object reference not set to an instance of an object.
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: 153.6567, Y: 14.1051, Z: -173.0978, Position: <153.6567, 14.1051, -173.0978>, Name: null, IgnoreMesh: False, QuestId: 16141012137099319736, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00065051B12D9B8, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
Replaced hook [QuestProfileBehavior_Hook] 0f783880-99be-47fd-a079-a3d6ba537edb
Generating path to <153.6567, 14.1051, -173.0978>
Waiting for path request to finish...
Nav callback called.
Generating path to <153.6567, 14.1051, -173.0978>
Nav Service path generated.
Generated path to <153.6567, 14.1051, -173.0978> () with 24 hops.
Moving to next hop: <122.75, 12.5125, -193.45>, T: None () D: 4.686436
Object reference not set to an instance of an object.
at Buddy.Swtor.Objects.TorObject.()
at ..()
at ..[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()
[POI Set] Type: Kill
Killing Republic Marksman with 100% health at 22.27 meters
[JoesCombat] MoveTo: Talos Drellik Moving to within 0.2 from dist of 0.2 current LOS: True
Generating path to <122.4782, 12.501, -193.629>
Raycast path generated.
Generated path to <122.4782, 12.501, -193.629> () with 1 hops.
[JoesCombat] MoveTo: Talos Drellik Moving to within 0.2 from dist of 0.2 current LOS: True
Generating path to <122.3888, 12.501, -193.7972>
Raycast path generated.
Generated path to <122.3888, 12.501, -193.7972> () with 1 hops.
[JoesCombat] MoveTo: Talos Drellik Moving to within 0.2 from dist of 0.2 current LOS: True
Generating path to <122.2231, 12.501, -193.7121>
Raycast path generated.
Generated path to <122.2231, 12.501, -193.7121> () with 1 hops.
[JoesCombat] MoveTo: Talos Drellik Moving to within 0.2 from dist of 0.2 current LOS: True
Generating path to <122.1228, 12.501, -193.5559>
Raycast path generated.
Generated path to <122.1228, 12.501, -193.5559> () with 1 hops.
[JoesCombat] MoveTo: Talos Drellik Moving to within 0.2 from dist of 0.2 current LOS: True
Generating path to <121.9419, 12.501, -193.6294>
Raycast path generated.
Generated path to <121.9419, 12.501, -193.6294> () with 1 hops.
Start/Stop Button Clicked!
BotMain.Stop() called
Stopping the bot.
Sleeping while waiting on execution state to be available for BotMain.Stop()
[JoesCombat] MoveTo: Talos Drellik Moving to within 0.2 from dist of 0.2 current LOS: True
Sleeping while waiting on execution state to be available for BotMain.Stop()
Generating path to <121.797, 12.501, -193.5427>
Raycast path generated.
Generated path to <121.797, 12.501, -193.5427> () with 1 hops.
Sleeping while waiting on execution state to be available for BotMain.Stop()
[JoesCombat] MoveTo: Talos Drellik Moving to within 0.2 from dist of 0.2 current LOS: True
Sleeping while waiting on execution state to be available for BotMain.Stop()
Generating path to <121.8167, 12.511, -193.3547>
Raycast path generated.
Generated path to <121.8167, 12.511, -193.3547> () with 1 hops.
Sleeping while waiting on execution state to be available for BotMain.Stop()
We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
Bot Thread Aborted Thread was being aborted.
[Poi.Clear] Reason: Bot Stopped
QuestOrderManager.OnBotStop(). Resetting caches.
Resetting current behavior.
QuestOrderManager.OnBotStop(). Resetting caches.
Resetting current behavior.
QuestOrderManager.OnBotStop(). Resetting caches.
Resetting current behavior.
QuestOrderManager.OnBotStop(). Resetting caches.
Resetting current behavior.
QuestOrderManager.OnBotStop(). Resetting caches.
Resetting current behavior.
Calling OnDone() on current behavior. MoveToTag: X: 153.6567, Y: 14.1051, Z: -173.0978, Position: <153.6567, 14.1051, -173.0978>, Name: null, IgnoreMesh: False, QuestId: 16141012137099319736, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00065051B12D9B8, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector,
 
This is a Joe's CC issue - try the latest. Has to do with the Companion mistakenly coming back dead.

Joe
 
Joe I was using the latest version; I've just redownloaded it and testing now.

I've also noticed that the routine doesn't res or detect death... Is there anyway to add that in?
 
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