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Bot not moving.

15outland

New Member
Joined
Mar 27, 2011
Messages
1,056
Bot not moving + Loot Issues

Hi,

when I try and run BW on Trooper, keeps saying

[POI Set] Type: Hotspot
Generating path to Hotspot <-3.8257, 5.155141, 101.8393>
Waiting for path request to finish...
Generating path to Hotspot <-3.8257, 5.155141, 101.8393>
Waiting for path request to finish...
Generating path to Hotspot <-3.8257, 5.155141, 101.8393>
Waiting for path request to finish...
Generating path to Hotspot <-3.8257, 5.155141, 101.8393>
Waiting for path request to finish...
Generating path to Hotspot <-3.8257, 5.155141, 101.8393>
Waiting for path request to finish...
Generating path to Hotspot <-3.8257, 5.155141, 101.8393>
Waiting for path request to finish...
Nav callback called.

Anyone know why?
 
Last edited:
Oh Jeeze, don't ask me that, I have no clue, I made a new character, Bounty Hunter, Empire, and it did the exact same thing.
 
just checked with bossland and the server was running fine. so it could of just been a profile issue.
 
I tried two different profiles, one being kick's.

How do I make it loot, I mean, the loot box shows, but isn't getting the items.
 
Last edited:
I tried two different profiles, one being kick's.
i have a feeling if you restart the client and the bot you'll be ok. there's nothing in the log to make me think that the crash after the loot is wasn't a one time thing.
 
Nevermind, fixed it, enabled "auto loot on right click"

(Anyway to make the game run smoother, I have it set to lowest video settings, yet, it runs worse than WoW on high :P)

Also, not always, but most the time, after killing something, and will walk up to loot and just give errors

unction GetHealth does not exist.
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()
Function GetHealth does not exist.
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()

Stands there for a bit, then ignores it and runs off.


------
It died, when running back, gave errors


Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far.

I had to move it, cause it just stood there.

-- Anyway to make it face the target? I went AFK for two second came back with it standing there just saying "Cannot See Target"


Anyone help at all, nothing seems to want to work in the slightest. As result for all these issues, character constantly dying.

Bot has also locked up completely, needed to restart it*

- Is it possible for offline navigation, 9/10 times it just says

Waiting for path request to finish...
Generating path to Hotspot <-7.283696, 0.998755, 74.09388>
Waiting for path request to finish...

and it lasts for a long time. (Is this the same as downloading meshes for HB, or just plain errors?)

(Log before it completely locked up -- View attachment LOG1.zip
 
Last edited:
like i said the mesh server is fine. if your on a quest try completing it manually.
 
It's not one thing though, it's constantly doing it, despite the profile I use.

Update:

Well, it's been over 2 hours and it seems a lot more stable *touch wood* - Sorry for all the posts and what not, this is really my first time using it.
 
Last edited:
Guess I was wrong, finally reached level 10, I downloaded supposedly the best grinding profile, only for more;


Generating path to Vendor <36.5788, 7.156454, 103.6718>
Waiting for path request to finish...
Generating path to Vendor <36.5788, 7.156454, 103.6718>
Waiting for path request to finish...
Generating path to Vendor <36.5788, 7.156454, 103.6718>
Waiting for path request to finish...
Generating path to Vendor <36.5788, 7.156454, 103.6718>
Waiting for path request to finish...
Generating path to Vendor <36.5788, 7.156454, 103.6718>
Waiting for path request to finish...
Generating path to Vendor <36.5788, 7.156454, 103.6718>
Waiting for path request to finish...
Generating path to Vendor <36.5788, 7.156454, 103.6718>
Waiting for path request to finish...
Generating path to Vendor <36.5788, 7.156454, 103.6718>
Waiting for path request to finish...
Generating path to Vendor <36.5788, 7.156454, 103.6718>
Waiting for path request to finish...
Nav callback called.
Navigation returned a partial path. Destination may not be reachable by mesh!
Generating path to Vendor <36.5788, 7.156454, 103.6718>
Nav Service path generated.
Generated path to <36.5788, 7.156454, 103.6718> (Vendor) with 2 hops.
Moving to next hop: <42.275, 4.732796, 84.25001>, T: None (Vendor) D: 0.01118664
Navigation reached current destination. Within 20.39417
Generating path to Vendor <36.5788, 7.156454, 103.67

Thing is, keeps saying all this, yet it's just facing wall, not moving at all.

Don't get me wrong, It was working, for the first 5 minutes.

Something is clearly wrong, downloaed Ama's version 10-18, ran to the exact same spot and just stops.
 
Last edited:
It was restarted about an hour before this post, per another thread, so it should begin working again in short order.
 
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