Nevermind, fixed it, enabled "auto loot on right click"
(Anyway to make the game run smoother, I have it set to lowest video settings, yet, it runs worse than WoW on high

)
Also, not always, but most the time, after killing something, and will walk up to loot and just give errors
unction GetHealth does not exist.
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()
Function GetHealth does not exist.
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()
Stands there for a bit, then ignores it and runs off.
------
It died, when running back, gave errors
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far!
Generating path to Loot Target <-22.6114, 1.227397, 76.0276>
108 meters to <-22.6114, 1.227397, 76.0276> (Loot Target) with 8 hops. That's too far.
I had to move it, cause it just stood there.
-- Anyway to make it face the target? I went AFK for two second came back with it standing there just saying "Cannot See Target"
Anyone help at all, nothing seems to want to work in the slightest. As result for all these issues, character constantly dying.
Bot has also locked up completely, needed to restart it*
- Is it possible for offline navigation, 9/10 times it just says
Waiting for path request to finish...
Generating path to Hotspot <-7.283696, 0.998755, 74.09388>
Waiting for path request to finish...
and it lasts for a long time. (Is this the same as downloading meshes for HB, or just plain errors?)
(Log before it completely locked up --
View attachment LOG1.zip