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Bot not looting Tribal Chests

OmegaBuddy

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Oct 31, 2013
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In The Crossroads, the bot walks by every Tribal Chest. Don't know if it matters, but this is in merciless. And yes Tribal Chests is checked in settings. Using release, not beta bot.
 
I noticed this last few days in other areas of act two normal (idr).
 
This is from the log:
Ignoring Tribal Chest [1DAE] from loot targeting. (Unsupported Chest)
 
It has been mentioned before , there are some problems looting the chest which have a chance to get your character stuck , so for the time being they ll be ignored :)
 
Oh interesting, didn't realize you could ever get stuck on these. Thanks for the info.
 
The problem is that the game overlays collision meshes for some chests, and doesn't put them on the pathfinding grid (like they do for most other objects with collision meshes). Our logic isn't quite solid enough to deal with the different sized chests that aren't properly set on the navigation grid. So, instead of having your characters get stuck trying to open a chest for hours on end, we simply ignore them, until we can have them working 100% of the time, without any issues.
 
Im wondering , since you have the navmesh data and you re able to read out the rotation of the object , since we know the bug offcours with 3 given types of a chest (in the tribal case model wise) is there a possibility to hardcode collision for them ? :)
 
The chest sizes change, and we don't quite have a rotation for them yet (we do, but I'm not sold on it being the real rotation for the client object. Seems more like a simulated rotation). We know how to get the full collision mesh (which they just store as a set of triangles laid out in world-space), but the code hasn't been added yet to make that transformation to the nav grid. We're working on it though!
 
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