Slimdiggy
Member
- Joined
- Aug 29, 2015
- Messages
- 164
- Reaction score
- 7
Bot leaves to party menu then returns or sometimes does not...
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
[Trinity 2.6.447] Resetting ActorCache
[AutoFollow.Coroutines][<JoinGameInProgress>d__7] We're in party, leader already in game, joining game!
[AutoFollow.Events][ChangeMonitor] Last World Id=288454 LastWorldPosition=<975.1697, 847.5009, 0.1>
Joined a game!
[AutoFollow.Events][ChangeMonitor] Profile Loaded: AutoFollow Combat
Loaded profile AutoFollow Combat
Game joined, Resetting profile caches
[Trinity 2.6.447] Resetting ActorCache
[AutoFollow.Coroutines][<TeleportToPlayer>d__17] Teleporting to player 98362074 SameGame=True SameWorld=False
I dont know if that text helps but i cant track down the problem.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
[Trinity 2.6.447] Resetting ActorCache
[AutoFollow.Coroutines][<JoinGameInProgress>d__7] We're in party, leader already in game, joining game!
[AutoFollow.Events][ChangeMonitor] Last World Id=288454 LastWorldPosition=<975.1697, 847.5009, 0.1>
Joined a game!
[AutoFollow.Events][ChangeMonitor] Profile Loaded: AutoFollow Combat
Loaded profile AutoFollow Combat
Game joined, Resetting profile caches
[Trinity 2.6.447] Resetting ActorCache
[AutoFollow.Coroutines][<TeleportToPlayer>d__17] Teleporting to player 98362074 SameGame=True SameWorld=False
I dont know if that text helps but i cant track down the problem.