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Bot keeps picking up and stashing designs and plans etc.

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Dragonboy

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I'm using the latest trinity with dark's item rules, set on hard, I have also set the trinity to not to pick designs and plans as it fills my stash too quickly. Any idea why it's still doing it?

Update: changed misc item level from 60+ to 63+, as well as kept the design/plans etc for misc item unticked, let's see if that solves it.

Update: the above did not work, it still stashes the plans and designs.

Update: seems like it isn't picking up designs and plans anymore but the ones it does have from before it still stashes.

Update: solved thanks to aaron
 
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I'm using the latest trinity with dark's item rules, set on hard, I have also set the trinity to not to pick designs and plans as it fills my stash too quickly. Any idea why it's still doing it?

check your item rules pickup.dis - this overrides trinity checkboxes i believe make sure theres nothing in there telling it to pick them up , all i can think of
 
check your item rules pickup.dis - this overrides trinity checkboxes i believe make sure theres nothing in there telling it to pick them up , all i can think of

I checked it and it says plans are controlled via trinity
 
// crafting plans setting
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Intelligence"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Strength"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Vitality"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Intelligence"

This was in item rules legendary, anything wrong with it?
 
that's telling it to keep those... (after something is telling it to pick it up - being in the legendary.dis)
if you don't want any add this to your pickup list and it won't even pick them up

[TYPE] == "CraftingPlan" -> [IGNORE]
 
that's telling it to keep those... (after something is telling it to pick it up - being in the legendary.dis)
if you don't want any add this to your pickup list and it won't even pick them up

[TYPE] == "CraftingPlan" -> [IGNORE]

Ok thanks, i'll just leave it for now, i just changed the misc item level from 60+ to 63+ and it possibly solved it. If it doesn't pick up the plans/designs anymore but does stash it what could the cause of this be?
 
there are 2 ways those are being picked up....

1
Item rules is telling it to pick them up via pickup.dis
- which then overrides/ignores any trinity checkboxes about picking them up

2
Item rules says nothing about what to do with the plans in pickup.dis
- which defaults to trinity settings for them

what you want to do is the opposite of whats happening, so that would mean

1 ignore them in pickup.dis - override trinity checkboxes
2 have no rule for them at all - use trinity checkboxes


----
sounds like switching that setting to the stricter setting in trinity you are dealing with the 2nd scenario which is how mine handles these ( I actually use a mix of the two, i ignore demonic essences anyway in pickup.dis (unneeded since its unchecked, but i dont have any rules for plans so i have the checkbox in trinity handling it... i just happened to have a rule that was made before the checkbox was an option)

1nqhmYW.png
 
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there are 2 ways those are being picked up....

1
Item rules is telling it to pick them up via pickup.dis
- which then overrides/ignores any trinity checkboxes about picking them up

2
Item rules says nothing about what to do with the plans in pickup.dis
- which defaults to trinity settings for them

what you want to do is the opposite of whats happening, so that would mean

1 ignore them in pickup.dis - override trinity checkboxes
2 have no rule for them at all - use trinity checkboxes


----
sounds like switching that setting to the stricter setting in trinity you are dealing with the 2nd scenario which is how mine handles these

1nqhmYW.png

I think I get it. But what is happening now is, it doesn't seem to be picking up any plans, however if i fill the invent with plans from my stash it will stash them. So trinity is controlling the pickup which I have set it to 63+ so it won't pickup many but the good ones, but something in the item rules is still telling it to stash all plans and designs?
 
correct.... but if you drop the plans from stash on the ground it should walk right by, if they are 'already' picked up (in your bag) it will stash them, that is from those rules you have in legendary.dis
 
its kind of tricky... but the pickup.dis and all the other .dis act differently ....

either manually drop/sell the plans you have already and have your pickup settings never pick them and and you wont ever see them again or if you want to pick them up and sell then you change what you have listed in your legendary.dis to -> [TRASH] and it will sell them instead of banking them
 
correct.... but if you drop the plans from stash on the ground it should walk right by, if they are 'already' picked up (in your bag) it will stash them, that is from those rules you have in legendary.dis

Just tested it, it walks right by indeed, everything is sorted then. :)
 
basically, there's 2 functions (whether or not something is picked up, and then after that, what to do with it - either stash it or trash it), and 2 things trying to do them (item rules and trinity , so whatever item rules does first is what will happen, otherwise trinity handles anything left out)
 
its kind of tricky... but the pickup.dis and all the other .dis act differently ....

either manually drop/sell the plans you have already and have your pickup settings never pick them and and you wont ever see them again or if you want to pick them up and sell then you change what you have listed in your legendary.dis to -> [TRASH] and it will sell them instead of banking them

So if i want to pick up all the plans but sell them what would I do? Set it back to 60+ on trinity then in the hard item rules common file set it all to

[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Dexterity" -> [TRASH]

?
 
yes, you would want to pick them up... then trash them (currently only item rules 2 can do that exact sequence as far as i know - trinity just picks and stashes with current options)

but remember, they take up 1 slot each, and vendor for 223g? ... think of it as a gold pile but also takes up a slot ... personally i think it would slow me down both iph and gph due to the increased town run frequency

for a while when the 2 gems were < 300g I wasn't even picking those up, even tho they stack
 
yes, you would want to pick them up... then trash them (currently only item rules 2 can do that exact sequence as far as i know - trinity just picks and stashes with current options)

but remember, they take up 1 slot each, and vendor for 223g? ... think of it as a gold pile but also takes up a slot ... personally i think it would slow me down both iph and gph due to the increased town run frequency

That's true, I was also thinking it's possibly better to just not pick them up at all. Since you're here I was also wondering why it likes to pick up and stash some rare shields which never really sell for much, unless i am not aware that some of them sell for alot?
 
also.... to answer the question fully you would have to either name all the ones you did want to stash (marquise maybe?) or just use
[TYPE] == "CraftingPlan" -> [TRASH]

in either the rare.dis or legendary.dis (these i think are just separate files to help keep things organized)
 
That's true, I was also thinking it's possibly better to just not pick them up at all. Since you're here I was also wondering why it likes to pick up and stash some rare shields which never really sell for much, unless i am not aware that some of them sell for alot?

have it ignore sheilds , pickup.dis
[QUALITY] == "Rare" && [TYPE] == "Shield" -> [IGNORE]

otherwise itll pick them up bc trinity counts them as armor or a weapon/OH
 
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