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Enkitir

Member
Joined
Aug 16, 2012
Messages
157
the bot is failing right after i start it up.

2016-01-16 02:05:08,129 [1] INFO CustomLogger (null) - Exilebuddy Version: 0.1.3799.156
Path: C:\Users\<Username>\Documents\Iyimis\<ExeName>

OS Name: Windows 8
OS Edition: Professional
OS Service Pack:
OS Version: 6.2.9200.0
OS Architecture: x64

2016-01-16 02:05:28,047 [1] INFO CustomLogger (null) - Exilebuddy [0.1.3799.156] is up to date!
2016-01-16 02:05:28,097 [7] INFO CustomLogger (null) - [Pre-Login] Connecting to BestLatency (37.187.151.148)
2016-01-16 02:05:28,259 [7] INFO CustomLogger (null) - Region: eu
2016-01-16 02:05:28,259 [7] INFO CustomLogger (null) - T: 5247571085708357952 H: 2242243359
2016-01-16 02:05:30,861 [4] DEBUG CustomLogger (null) - SupportedClientVersion: S-2.1.1.7
2016-01-16 02:05:31,626 [4] INFO CustomLogger (null) - SmartAssembly force load.
2016-01-16 02:05:31,669 [4] INFO CustomLogger (null) - [BotManager] MsBetweenTicks = 15
2016-01-16 02:05:31,674 [4] DEBUG CustomLogger (null) - Reloading AssemblyLoader<Loki.Bot.IBot> - Initializing
2016-01-16 02:05:31,941 [1] DEBUG CustomLogger (null) - [OldGrindBot] This class is the new bot. Now setting up bot specific stuff.
2016-01-16 02:05:31,944 [1] INFO CustomLogger (null) - [ItemEvaluator] Instance = Loki.Bot.DefaultItemEvaluator.
2016-01-16 02:05:31,945 [1] DEBUG CustomLogger (null) - Current bot set to OldGrindBot.
2016-01-16 02:05:31,978 [4] DEBUG CustomLogger (null) - Reloading AssemblyLoader<Loki.Bot.IRoutine> - Initializing
2016-01-16 02:05:32,407 [4] DEBUG CustomLogger (null) - [OldRoutine] Initialize
2016-01-16 02:05:32,409 [4] INFO CustomLogger (null) - Name: LeaveFrame (System.Boolean)
2016-01-16 02:05:32,409 [4] INFO CustomLogger (null) - Name: EnableAurasFromItems (System.Boolean)
2016-01-16 02:05:32,409 [4] INFO CustomLogger (null) - Name: DebugAuras (System.Boolean)
2016-01-16 02:05:32,410 [4] INFO CustomLogger (null) - Name: AutoCastVaalSkills (System.Boolean)
2016-01-16 02:05:32,410 [4] INFO CustomLogger (null) - Name: SummonRagingSpiritCountPerDelay (System.Int32)
2016-01-16 02:05:32,410 [4] INFO CustomLogger (null) - Name: SummonRagingSpiritDelayMs (System.Int32)
2016-01-16 02:05:32,410 [4] INFO CustomLogger (null) - Name: SummonSkeletonCountPerDelay (System.Int32)
2016-01-16 02:05:32,410 [4] INFO CustomLogger (null) - Name: SummonSkeletonDelayMs (System.Int32)
2016-01-16 02:05:32,411 [4] INFO CustomLogger (null) - Name: MineDelayMs (System.Int32)
2016-01-16 02:05:32,411 [4] INFO CustomLogger (null) - Name: AlwaysAttackInPlace (System.Boolean)
2016-01-16 02:05:32,411 [4] INFO CustomLogger (null) - Name: SingleTargetMeleeSlot (System.Int32)
2016-01-16 02:05:32,411 [4] INFO CustomLogger (null) - Name: SingleTargetRangedSlot (System.Int32)
2016-01-16 02:05:32,411 [4] INFO CustomLogger (null) - Name: AoeMeleeSlot (System.Int32)
2016-01-16 02:05:32,412 [4] INFO CustomLogger (null) - Name: AoeRangedSlot (System.Int32)
2016-01-16 02:05:32,412 [4] INFO CustomLogger (null) - Name: FallbackSlot (System.Int32)
2016-01-16 02:05:32,412 [4] INFO CustomLogger (null) - Name: CombatRange (System.Int32)
2016-01-16 02:05:32,412 [4] INFO CustomLogger (null) - Name: MaxMeleeRange (System.Int32)
2016-01-16 02:05:32,412 [4] INFO CustomLogger (null) - Name: MaxRangeRange (System.Int32)
2016-01-16 02:05:32,413 [4] INFO CustomLogger (null) - Name: MaxFlameBlastCharges (System.Int32)
2016-01-16 02:05:32,413 [4] INFO CustomLogger (null) - Name: MoltenShellDelayMs (System.Int32)
2016-01-16 02:05:32,413 [4] INFO CustomLogger (null) - Name: TotemDelayMs (System.Int32)
2016-01-16 02:05:32,413 [4] INFO CustomLogger (null) - Name: TrapDelayMs (System.Int32)
2016-01-16 02:05:32,414 [4] DEBUG CustomLogger (null) - [NullRoutine] Initialize
2016-01-16 02:05:32,429 [1] DEBUG CustomLogger (null) - Current routine set to NullRoutine.
2016-01-16 02:05:32,454 [4] DEBUG CustomLogger (null) - Reloading AssemblyLoader<Loki.Bot.IPlugin> - Initializing
2016-01-16 02:05:38,987 [4] DEBUG CustomLogger (null) - [CommonEvents] Initialize
2016-01-16 02:05:38,991 [4] DEBUG CustomLogger (null) - [AutoFlask] Initialize
2016-01-16 02:05:39,002 [4] DEBUG CustomLogger (null) - [AutoLogin] Initialize
2016-01-16 02:05:39,006 [4] DEBUG CustomLogger (null) - [AutoPassives] Initialize
2016-01-16 02:05:39,009 [4] DEBUG CustomLogger (null) - [Chicken] Initialize
2016-01-16 02:05:39,013 [4] DEBUG CustomLogger (null) - [DevTab] Initialize
2016-01-16 02:05:39,015 [4] DEBUG CustomLogger (null) - [ExternalCommunication] Initialize
2016-01-16 02:05:39,020 [4] DEBUG CustomLogger (null) - [GemLeveler] Initialize
2016-01-16 02:05:39,022 [4] INFO CustomLogger (null) - [GrindZoneChanger] GrindZone1Name = The Mud Flats
2016-01-16 02:05:39,023 [4] INFO CustomLogger (null) - [GrindZoneChanger] GrindZone2Name = The Ledge
2016-01-16 02:05:39,023 [4] INFO CustomLogger (null) - [GrindZoneChanger] GrindZone3Name = The Cavern of Wrath
2016-01-16 02:05:39,024 [4] INFO CustomLogger (null) - [GrindZoneChanger] GrindZone1Difficulty = Normal
2016-01-16 02:05:39,024 [4] INFO CustomLogger (null) - [GrindZoneChanger] GrindZone2Difficulty = Normal
2016-01-16 02:05:39,025 [4] INFO CustomLogger (null) - [GrindZoneChanger] GrindZone3Difficulty = Normal
2016-01-16 02:05:39,027 [4] DEBUG CustomLogger (null) - [GrindZoneChanger] Initialize
2016-01-16 02:05:39,029 [4] DEBUG CustomLogger (null) - [ItemFilterEditor] Initialize
2016-01-16 02:05:39,030 [4] DEBUG CustomLogger (null) - [LowFpsHelper] Initialize
2016-01-16 02:05:39,032 [4] DEBUG CustomLogger (null) - [ObjectExplorer] Initialize
2016-01-16 02:05:39,034 [4] DEBUG CustomLogger (null) - [Overlay] Initialize
2016-01-16 02:05:39,037 [4] DEBUG CustomLogger (null) - [PythonExample] Initialize
2016-01-16 02:05:39,090 [4] DEBUG CustomLogger (null) - [Stats] Initialize
2016-01-16 02:05:39,097 [4] DEBUG CustomLogger (null) - [StuckDetection] Initialize
2016-01-16 02:05:39,124 [4] DEBUG CustomLogger (null) - [QuestPlugin] Initialize
2016-01-16 02:05:39,127 [4] DEBUG CustomLogger (null) - [CommonEvents] Enable
2016-01-16 02:05:39,127 [4] DEBUG CustomLogger (null) - [AutoFlask] Enable
2016-01-16 02:05:39,127 [4] DEBUG CustomLogger (null) - [AutoLogin] Enable
2016-01-16 02:05:39,128 [4] DEBUG CustomLogger (null) - [DevTab] Enable
2016-01-16 02:05:39,128 [4] DEBUG CustomLogger (null) - [ItemFilterEditor] Enable
2016-01-16 02:05:39,156 [4] INFO CustomLogger (null) - [ItemEvaluator] Instance = ItemFilterEditor.ConfigurableItemEvaluator.
2016-01-16 02:05:39,157 [4] DEBUG CustomLogger (null) - [ObjectExplorer] Enable
2016-01-16 02:05:39,157 [4] DEBUG CustomLogger (null) - [Stats] Enable
2016-01-16 02:05:39,277 [1] INFO CustomLogger (null) - [Dat] Now building the Stat lookup table.
2016-01-16 02:05:39,424 [1] INFO CustomLogger (null) - [Dat] The Stat lookup table has been built.
2016-01-16 02:05:39,425 [1] INFO CustomLogger (null) - [Dat] Now building the Passive Skills lookup table.
2016-01-16 02:05:39,511 [1] INFO CustomLogger (null) - [Dat] The Passive Skills lookup table has been built.
2016-01-16 02:05:39,665 [4] ERROR CustomLogger (null) - An exception occurred.
System.IO.FileNotFoundException: Could not load file or assembly 'QuestPlugin, Culture=neutral' or one of its dependencies. Den angivne fil blev ikke fundet.
Filnavn: 'QuestPlugin, Culture=neutral'
ved System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
ved System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
ved System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
ved System.Reflection.Assembly.Load(AssemblyName assemblyRef)
ved System.Windows.Navigation.BaseUriHelper.GetLoadedAssembly(String assemblyName, String assemblyVersion, String assemblyKey)
ved MS.Internal.AppModel.ResourceContainer.GetResourceManagerWrapper(Uri uri, String& partName, Boolean& isContentFile)
ved MS.Internal.AppModel.ResourceContainer.GetPartCore(Uri uri)
ved System.IO.Packaging.Package.GetPartHelper(Uri partUri)
ved System.IO.Packaging.Package.GetPart(Uri partUri)
ved System.Windows.Application.GetResourceOrContentPart(Uri uri)
ved System.Windows.Application.LoadComponent(Object component, Uri resourceLocator)
ved QuestPlugin.Gui.InitializeComponent() i c:\Users\Siskopat\Documents\Iyimis\Gui.xaml:linje 1
ved QuestPlugin.Gui..ctor() i c:\Users\Siskopat\Documents\Iyimis\Plugins\SVN Files\Gui.xaml.cs:linje 57
ved QuestPlugin.QuestPlugin.get_Control() i c:\Users\Siskopat\Documents\Iyimis\Plugins\SVN Files\QuestPlugin.cs:linje 457
ved Exilebuddy.BotWindow.????????????????????????????????????????(Object )
ved Exilebuddy.BotWindow.?????????????????????????????????????????()
ved System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
ved System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- Afslutningen på staksporingen fra den tidligere placering, hvor undtagelsen blev udløst ---
ved System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
ved System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
ved System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
ved System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
ved System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
ved System.Windows.Threading.Dispatcher.Invoke(Action callback)
ved (Dispatcher , Action )
ved Exilebuddy.BotWindow.?????????????????????????????????????????(Object )

WRN: Logføring af assemblybinding er deaktiveret.
Logføring af assemblybindingsfejl aktiveres ved at angive registreringsdatabaseværdien [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) til 1.
Bemærk! Ydeevnen forringes ved logføring af assemblybindingsfejl.
Denne funktion deaktiveres ved at fjerne registreringsdatabaseværdien [HKLM\Software\Microsoft\Fusion!EnableLog].
 
Any operator online since shit at the night???

Your installation is bad :

Code:
c:\Users\Siskopat\Documents\Iyimis\Plugins\SVN Files\Gui.xaml.cs

Your Plugins folder should only contain "containers" (yep, funny) so a folder QuestPlugin with the files of "QuestPlugin" in it.

This issue is gonna be resolved soon since pushedx is pushing a wonderful thing out of his ass to make people able to use zip files instead of having to unzip :)
 
thanks for fast answer man... i buyed the bot and tried ones back at time... im not playing the game but just wanted to try it out again but didnt work... time to clean up my shitty folder :)

Edit: Working perfect now, thanks again :)
Second edit: Its not attacking at all... :s
 
Last edited:
thanks for fast answer man... i buyed the bot and tried ones back at time... im not playing the game but just wanted to try it out again but didnt work... time to clean up my shitty folder :)

Edit: Working perfect now, thanks again :)
Second edit: Its not attacking at all... :s

Make sure you setup your combat routine correctly.
 
I tried some few things but the best it do now is waiting without attacking... wtf am i doing wrong?

Check your routine and make sure it's set to OldRoutine. Then make sure you've set skill slots for the various skills, there's a simple guide here.
 
Edit: Its attacking now but ranged class going inside mob stacks and staying ther. If enemy do AOE it stay, when out of mana, it wont attack... i am realy confused right now....

BTW, its called oldRoutune now, i was looking for exampleroutine"
 
Last edited:
Yea, it got a rename, and the guide wasn't updated yet, but the basics of how it works is the same.

Basically, the default routine will face tank its way to victory, because it's simple and it works if you have the gear. Kiting is not coded into that (and won't be for OldRoutine because it causes too many issues in a generic sense) so that's most likely why it's not moving out of range. We try to provide one large generic working CR for people to base more specialized routines that cater towards their builds with.

The current routine was an attempt at making things more simple for people without having to resort to coding, which that worked, but the side-effect is that it's not easy to customize to create skill synergies with due to the nature of this game. There's no one way to provide a routine or even a few routines that correctly cover and provide the logic people want applied to their build, so it's up to users to make things that fit them best using our extensive API if our defaults aren't good enough.
 
planning to crate a tanky champ instead of ranged now... Think it will bee better. I am normaly playing melee champs on all games but wanted to try ranged this time... Should never do that :D

Thanks for answer.
 
A range build clears x100 faster than a melee build because it can simply off screen mobs

Research a bit more before calling it quits on your "range" build. It'll definitely be worth your time in the long run.
 
A range build clears x100 faster than a melee build because it can simply off screen mobs

Research a bit more before calling it quits on your "range" build. It'll definitely be worth your time in the long run.

Some people will get seriously amazed by the next routine :) I'm currently testing basic logic with a chaos bow build, I manage to sustain frenzy charges without issues, specific skill for specific mobs/rarity, handle mobs mods (reflects) auras, golems (I even added a way to check if the golem's life is low huehue). Multiple auras on same slot, lot of stuff is going on.

I'll take a look at the totem/summons builds very soon, and will add some kiting options :)
 
Some people will get seriously amazed by the next routine :) I'm currently testing basic logic with a chaos bow build, I manage to sustain frenzy charges without issues, specific skill for specific mobs/rarity, handle mobs mods (reflects) auras, golems (I even added a way to check if the golem's life is low huehue). Multiple auras on same slot, lot of stuff is going on.

I'll take a look at the totem/summons builds very soon, and will add some kiting options :)

*dance*
Can't wait!
 
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