TwoCigars
Active Member
- Joined
- May 4, 2014
- Messages
- 992
- Reaction score
- 41
I am currently running a 4 man group with 2 WDs (FireBats) and 2 Monks (1 ZDPS, 1 LTK).
WD is leader (If I make a monk leader, they run off like muppets constantly during battle causing massive deaths. As it is, bot doesn't handle ZDPS monks very well and LTK monks... well you know what those do with Dashing Strike).
Using latest AutoFollow, Trinity .235, 470 DB.
All bots are set to 6 mobs, 40 yard cluster, 70 yard ignore range. Force kill summoners and extend range are both off.
In Misc. Combat's Rift Settings, I am running default which means single mobs should NOT be triggering those features.
I will watch time and time again where the leader will decide to attack a single enemy.
It will actually backtrack to get to the enemy.
Often times the enemy is mostly full health and always low in terms of rift completion percentage.
Leader will cast Wall of Death, Haunt and Locust on it, then cast Firebats. If the enemy is ranged or fast and kites, it can take over a minute for it to be killed. This is not an exaggeration. It happens with Monk, WD, Wizard orBarb as leader. ZDPS or DPS characters. Completely disregards mob setting.
Is there some special case that these single mobs fall into?
All of my settings would have to be ignored in order for this to happen.
WD is leader (If I make a monk leader, they run off like muppets constantly during battle causing massive deaths. As it is, bot doesn't handle ZDPS monks very well and LTK monks... well you know what those do with Dashing Strike).
Using latest AutoFollow, Trinity .235, 470 DB.
All bots are set to 6 mobs, 40 yard cluster, 70 yard ignore range. Force kill summoners and extend range are both off.
In Misc. Combat's Rift Settings, I am running default which means single mobs should NOT be triggering those features.
I will watch time and time again where the leader will decide to attack a single enemy.
It will actually backtrack to get to the enemy.
Often times the enemy is mostly full health and always low in terms of rift completion percentage.
Leader will cast Wall of Death, Haunt and Locust on it, then cast Firebats. If the enemy is ranged or fast and kites, it can take over a minute for it to be killed. This is not an exaggeration. It happens with Monk, WD, Wizard orBarb as leader. ZDPS or DPS characters. Completely disregards mob setting.
Is there some special case that these single mobs fall into?
All of my settings would have to be ignored in order for this to happen.






