Denisaurus
Member
- Joined
- Oct 12, 2015
- Messages
- 53
Hey there.
My bot has run into this issue yesterday and today again, it is happening since the newest update:
That continues for a while^
The bot then finds its rhythm again and starts playing, then runs into the issue again.
I'm running the bot with barely any background processes turned on.
Log is attached.
My bot has run into this issue yesterday and today again, it is happening since the newest update:
[GameplayScene_FINAL_GAMEOVER] The EndGameScreen is shown for [DefeatScreen]. Now clicking to continue.
2016-12-06 10:58:01,993 [9] DEBUG Logger (null) - [GameplayScene_FINAL_GAMEOVER] Waiting to be in this state longer.
2016-12-06 10:58:03,055 [9] DEBUG Logger (null) - [GameplayScene_FINAL_GAMEOVER] Waiting to be in this state longer.
2016-12-06 10:58:04,120 [9] DEBUG Logger (null) - [GameplayScene_FINAL_GAMEOVER] Waiting to be in this state longer.
2016-12-06 10:58:05,209 [9] INFO Logger (null) - [GameplayScene_FINAL_GAMEOVER] The EndGameScreen is shown for [DefeatScreen]. Now clicking to continue.
2016-12-06 10:58:06,069 [9] INFO Logger (null) - [IsClientInUsableState] SceneMgr.GetNextMode != Mode.INVALID.
2016-12-06 10:58:21,835 [9] ERROR Logger (null) - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Triton.Bot.BotManager.?????????????????????????????????????????(IBot )
2016-12-06 10:58:21,836 [9] DEBUG Logger (null) - [BotThreadFunction] An InjectionDesyncException was detected.
2016-12-06 10:58:36,836 [9] ERROR Logger (null) - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Triton.Bot.BotManager.?????????????????????????????????????????(IBot )
That continues for a while^
The bot then finds its rhythm again and starts playing, then runs into the issue again.
I'm running the bot with barely any background processes turned on.
Log is attached.