jaja123
New Member
- Joined
- Jun 11, 2012
- Messages
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Hi,
I am using the latest version of DemonBuddy (Did a clean install and used the BuddyWizard tool) - I am using the latest version of the FunkyBot profile - but my bot is still not running correctly. This is the error log:
I am using the latest version of DemonBuddy (Did a clean install and used the BuddyWizard tool) - I am using the latest version of the FunkyBot profile - but my bot is still not running correctly. This is the error log:
Code:
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\Objects\CacheObstacle.cs(325,16) : warning CS0114: 'fBaseXtensions.Cache.Internal.Objects.CacheAvoidance.Rotation' hides inherited member 'fBaseXtensions.Cache.Internal.Objects.CacheObject.Rotation'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Navigation\Clustering\ClusterConditions.cs(47,17) : warning CS0114: 'fBaseXtensions.Navigation.Clustering.ClusterConditions.ToString()' hides inherited member 'object.ToString()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Behaviors\GoblinBehavior.cs(175,4) : warning CS0162: Unreachable code detected
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Behaviors\OOGOverlord.cs(36,5) : warning CS0162: Unreachable code detected
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\ObjectCache.cs(120,17) : warning CS0168: The variable 'Actortype' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\ObjectCache.cs(133,24) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\ObjectCache.cs(150,24) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\ObjectCache.cs(163,24) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\ObjectCache.cs(197,24) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\ObjectCache.cs(376,27) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\Objects\CacheUnit.cs(1277,24) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\Objects\CacheUnit.cs(1326,24) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\Objects\CacheUnit.cs(1440,24) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Cache\Internal\Objects\CacheUnit.cs(1537,22) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Game\Bounty.cs(176,21) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Game\Bounty.cs(703,22) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Game\UI.cs(873,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Navigation\PlayerMover.cs(162,8) : warning CS0219: The variable 'iSafetyLoops' is assigned but its value is never used
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Settings\UIControl.cs(352,14) : error CS1061: 'Zeta.Common.Compiler.CodeCompiler' does not contain a definition for 'ParseFilesForCompilerOptions' and no extension method 'ParseFilesForCompilerOptions' accepting a first argument of type 'Zeta.Common.Compiler.CodeCompiler' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\Settings\UIControl.cs(422,15) : error CS1061: 'Zeta.Common.Compiler.CodeCompiler' does not contain a definition for 'ParseFilesForCompilerOptions' and no extension method 'ParseFilesForCompilerOptions' accepting a first argument of type 'Zeta.Common.Compiler.CodeCompiler' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Nicolai\Documents\Demonbuddy 1.1.2197.387\Plugins\fBaseXtensions\XML\FunkyMoveToSnoTag.cs(169,13) : warning CS0162: Unreachable code detected
Setting up Trinity Logging
[Trinity] Combat routine is not installed or is not latest version, installing! // VERSION 1.2.0
Chose Trinity as your combat routine
[Trinity] Initialized v2.2.0
[Trinity] OnEnable start
[Trinity] ENABLED: Trinity v2.2.0 now in action!
Failed to load profile: Element MoveToTownObject is not supported. Please check your XML and try again. (<MoveToTownObject questId="1" stepId="1" Type="NephalemNPC" />) Line 28
System.Exception: Element MoveToTownObject is not supported. Please check your XML and try again. (<MoveToTownObject questId="1" stepId="1" Type="NephalemNPC" />) Line 28
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[QuestTools][TrinityLoadProfileTag] TrinityLoadProfile is decpreciated. Use <LoadProfile /> instead.






