AladinsLamp
New Member
- Joined
- Apr 17, 2015
- Messages
- 4
- Reaction score
- 0
Hello, bot was grinding from the morning until now and I decided to do some selling and change the areas a bit and I get this massive wall of text fail crash >.< out of nowhere really, haven't done anything that I haven't tried, did a pc restart and still fails.That's the log.
[Start] Now creating the BotThread.
[BasicGrindBot] Start
[Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover.
[Start] MsBetweenTicks: 15.
[Start] InputEventMsDelay: 100.
[Start] LowFpsMode: False.
[AddAtBack] Now adding [ResurrectTask] This task handles resurrection..
[AddAtBack] Now adding [ClearCursorTask] This task places any item left on the cursor into the inventory..
[AddAtBack] Now adding [AssignMoveSkillTask] A task to handle assigning the Move skill if it's not already on the skill bar..
[AddAtBack] Now adding [HandleBlockingChestsTask] This task will handle breaking any blocking chests that interfere with movement..
[AddAtBack] Now adding [HandleDoorsTask] This task handles opening doors..
[AddAtBack] Now adding [CombatTask (Leash 50)] This task executes routine logic for combat..
[AddAtBack] Now adding [TownRunTask] A task to go back to town during the middle of a bot run..
[AddAtBack] Now adding [LootItemTask (Leash 50)] This task handles looting items..
[AddAtBack] Now adding [OpenChestTask (Leash 50)] This task handles opening chests..
[AddAtBack] Now adding [LootItemTask (Leash -1)] This task handles looting items..
[AddAtBack] Now adding [MergeInventoryTask] A task to handle merging the inventory into full stacks..
[AddAtBack] Now adding [IdTask] A task to identify items in inventory..
[AddAtBack] Now adding [SellTask] A task to vendor items in the inventory..
[AddAtBack] Now adding [StashTask] This task will stash all applicable items in town..
[AddAtBack] Now adding [WithdrawTask] A task to withdraw items from stash when we are in town..
[AddAtBack] Now adding [HandleInventoryItemsTask] A task to manage inventory items that are not stashed..
[AddAtBack] Now adding [SortInventoryTask] A task to sort the main inventory by moving items towards the top left corner..
[AddAtBack] Now adding [ReturnToGrindZoneTask] This task will return the bot to the previous grind zone after a town run..
[AddAtBack] Now adding [TagWaypointTask] This task will tag a waypoint if it is not already unlocked..
[AddAtBack] Now adding [UseLooseCandleTask] This task will use the Loose Candle when the grind zone is set to The Archives..
[AddAtBack] Now adding [UnblockCorruptedAreaTransitionTask] This task will use the Loose Grate and Sarcophagus covers for corrupted area transitions..
[AddAtBack] Now adding [TakeCorruptedAreaTask] A task to take corrupted areas..
[AddAtBack] Now adding [TravelToGrindZoneTask] This task will travel to the grind zone configured..
[AddAtBack] Now adding [TravelThroughBossAreasTask-BossFarm] This task will travel though the local area transitions in boss zones..
[AddAtBack] Now adding [OpenChestTask (Leash -1)] This task handles opening chests..
[AddAtBack] Now adding [CombatTask (Leash -1)] This task executes routine logic for combat..
[AddAtBack] Now adding [TravelThroughBossAreasTask-PassThrough] This task will travel though the local area transitions in boss zones..
[AddAtBack] Now adding [ExplorationCompleteTask (Early)] A task to execute exploration complete logic..
[AddAtBack] Now adding [ExploreTask] This task handles exploring an area..
[AddAtBack] Now adding [ExplorationCompleteTask] A task to execute exploration complete logic..
[AddAtBack] Now adding [FallbackTask] This task is the last task executed. It should not execute..
[AutoFlask] Start
[AutoResync] Start
[ChaosChanceRecipe] Start
[AddAtFront] Now adding [ChaosAndChanceRecipeWithdrawTask] ..
[Chicken] Start
[CorruptedAreaTweaks] Start
[CustomPlayerMover] Start
[CustomPlayerMover] Now setting the LeapSlamPlayerMover.
[DominusFight] Start
[DominusFight] Now resetting task state.
[DominusFight] The area to grind is not Dominus. Skipping execution until a restart or area change.
[GemLeveler] Start
[GemLeveler] Now resetting task state.
[OverwordAreaTweaks] Start
[StuckDetection] Start
[ExampleRoutine] Start
[ChaosAndChanceRecipeWithdrawTask] Now resetting task state.
[ChaosAndChanceRecipeSellTask] Now resetting task state.
[HandleBlockingChestsTask] Now resetting task state.
[IdTask] Now resetting task state.
[SellTask] Now resetting task state.
[WithdrawTask] Now resetting task state.
[ReturnToGrindZoneTask] Now resetting task state.
[TagWaypointTask] Now resetting task state.
[UseLooseCandleTask] Now resetting task state.
[UnblockCorruptedAreaTransitionTask] Now resetting task state.
[TravelToGrindZoneTask] Now resetting task state.
[TravelThroughBossAreasTask] Now resetting task state.
[TravelThroughBossAreasTask] Now resetting task state.
[Start] The plugin AutoFlask is enabled.
[Start] The plugin AutoResync is enabled.
[Start] The plugin ChaosChanceRecipe is enabled.
[Start] The plugin Chicken is enabled.
[Start] The plugin CorruptedAreaTweaks is enabled.
[Start] The plugin CustomPlayerMover is enabled.
[Start] The plugin DominusFight is enabled.
[Start] The plugin GemLeveler is enabled.
[Start] The plugin OverwordAreaTweaks is enabled.
[Start] The plugin StuckDetection is enabled.
[Start] PlayerMover.Instance: CustomPlayerMover.LeapSlamPlayerMover.
[TrackMoreMobs] Now adding Ancient Bonestalker at {456, 391}.
[TrackMoreMobs] Now adding Ancient Bonestalker at {488, 410}.
[TrackMoreMobs] Now adding Hairy Bonecruncher at {443, 444}.
[TrackMoreMobs] Now adding Ancient Bonestalker at {499, 333}.
[IdTask] We cannot id items out of town/hideout. Skipping this task until an area change or restart.
[WithdrawTask] We cannot withdraw items out of town/hideout. Skipping this task until an area change or restart.
[TravelToGrindZoneTask] GrindZoneId = 2_2a.
[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Loki.Bot.Pathfinding.AreaPather.CalculateShortestPathBetween(String source, String destination, Boolean considerWaypoints)
at Loki.Bot.Pathfinding.AreaPather.CalculateShortestPathTo(String destination, Boolean considerWaypoints)
at Loki.Bot.Logic.Bots.BasicGrindBot.TravelToGrindZoneTask.()
at Loki.Bot.Logic.Bots.BasicGrindBot.TravelToGrindZoneTask..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.v3.TaskManager..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick()
at Loki.Bot.BotManager.(IBot )
The bot coroutine has finished in a state of Faulted
[Stop] Now requesting the BotThread to stop.
[Tick] Attempting to start the bot again. This is bot restart # 1.
[Start] The BotThread is already running. Please use BotManager.Stop first.
[Start] Now creating the BotThread.
[BasicGrindBot] Start
[Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover.
[Start] MsBetweenTicks: 15.
[Start] InputEventMsDelay: 100.
[Start] LowFpsMode: False.
[AddAtBack] Now adding [ResurrectTask] This task handles resurrection..
[AddAtBack] Now adding [ClearCursorTask] This task places any item left on the cursor into the inventory..
[AddAtBack] Now adding [AssignMoveSkillTask] A task to handle assigning the Move skill if it's not already on the skill bar..
[AddAtBack] Now adding [HandleBlockingChestsTask] This task will handle breaking any blocking chests that interfere with movement..
[AddAtBack] Now adding [HandleDoorsTask] This task handles opening doors..
[AddAtBack] Now adding [CombatTask (Leash 50)] This task executes routine logic for combat..
[AddAtBack] Now adding [TownRunTask] A task to go back to town during the middle of a bot run..
[AddAtBack] Now adding [LootItemTask (Leash 50)] This task handles looting items..
[AddAtBack] Now adding [OpenChestTask (Leash 50)] This task handles opening chests..
[AddAtBack] Now adding [LootItemTask (Leash -1)] This task handles looting items..
[AddAtBack] Now adding [MergeInventoryTask] A task to handle merging the inventory into full stacks..
[AddAtBack] Now adding [IdTask] A task to identify items in inventory..
[AddAtBack] Now adding [SellTask] A task to vendor items in the inventory..
[AddAtBack] Now adding [StashTask] This task will stash all applicable items in town..
[AddAtBack] Now adding [WithdrawTask] A task to withdraw items from stash when we are in town..
[AddAtBack] Now adding [HandleInventoryItemsTask] A task to manage inventory items that are not stashed..
[AddAtBack] Now adding [SortInventoryTask] A task to sort the main inventory by moving items towards the top left corner..
[AddAtBack] Now adding [ReturnToGrindZoneTask] This task will return the bot to the previous grind zone after a town run..
[AddAtBack] Now adding [TagWaypointTask] This task will tag a waypoint if it is not already unlocked..
[AddAtBack] Now adding [UseLooseCandleTask] This task will use the Loose Candle when the grind zone is set to The Archives..
[AddAtBack] Now adding [UnblockCorruptedAreaTransitionTask] This task will use the Loose Grate and Sarcophagus covers for corrupted area transitions..
[AddAtBack] Now adding [TakeCorruptedAreaTask] A task to take corrupted areas..
[AddAtBack] Now adding [TravelToGrindZoneTask] This task will travel to the grind zone configured..
[AddAtBack] Now adding [TravelThroughBossAreasTask-BossFarm] This task will travel though the local area transitions in boss zones..
[AddAtBack] Now adding [OpenChestTask (Leash -1)] This task handles opening chests..
[AddAtBack] Now adding [CombatTask (Leash -1)] This task executes routine logic for combat..
[AddAtBack] Now adding [TravelThroughBossAreasTask-PassThrough] This task will travel though the local area transitions in boss zones..
[AddAtBack] Now adding [ExplorationCompleteTask (Early)] A task to execute exploration complete logic..
[AddAtBack] Now adding [ExploreTask] This task handles exploring an area..
[AddAtBack] Now adding [ExplorationCompleteTask] A task to execute exploration complete logic..
[AddAtBack] Now adding [FallbackTask] This task is the last task executed. It should not execute..
[AutoFlask] Start
[AutoResync] Start
[ChaosChanceRecipe] Start
[AddAtFront] Now adding [ChaosAndChanceRecipeWithdrawTask] ..
[Chicken] Start
[CorruptedAreaTweaks] Start
[CustomPlayerMover] Start
[CustomPlayerMover] Now setting the LeapSlamPlayerMover.
[DominusFight] Start
[DominusFight] Now resetting task state.
[DominusFight] The area to grind is not Dominus. Skipping execution until a restart or area change.
[GemLeveler] Start
[GemLeveler] Now resetting task state.
[OverwordAreaTweaks] Start
[StuckDetection] Start
[ExampleRoutine] Start
[ChaosAndChanceRecipeWithdrawTask] Now resetting task state.
[ChaosAndChanceRecipeSellTask] Now resetting task state.
[HandleBlockingChestsTask] Now resetting task state.
[IdTask] Now resetting task state.
[SellTask] Now resetting task state.
[WithdrawTask] Now resetting task state.
[ReturnToGrindZoneTask] Now resetting task state.
[TagWaypointTask] Now resetting task state.
[UseLooseCandleTask] Now resetting task state.
[UnblockCorruptedAreaTransitionTask] Now resetting task state.
[TravelToGrindZoneTask] Now resetting task state.
[TravelThroughBossAreasTask] Now resetting task state.
[TravelThroughBossAreasTask] Now resetting task state.
[Start] The plugin AutoFlask is enabled.
[Start] The plugin AutoResync is enabled.
[Start] The plugin ChaosChanceRecipe is enabled.
[Start] The plugin Chicken is enabled.
[Start] The plugin CorruptedAreaTweaks is enabled.
[Start] The plugin CustomPlayerMover is enabled.
[Start] The plugin DominusFight is enabled.
[Start] The plugin GemLeveler is enabled.
[Start] The plugin OverwordAreaTweaks is enabled.
[Start] The plugin StuckDetection is enabled.
[Start] PlayerMover.Instance: CustomPlayerMover.LeapSlamPlayerMover.
[TrackMoreMobs] Now adding Ancient Bonestalker at {456, 391}.
[TrackMoreMobs] Now adding Ancient Bonestalker at {488, 410}.
[TrackMoreMobs] Now adding Hairy Bonecruncher at {443, 444}.
[TrackMoreMobs] Now adding Ancient Bonestalker at {499, 333}.
[IdTask] We cannot id items out of town/hideout. Skipping this task until an area change or restart.
[WithdrawTask] We cannot withdraw items out of town/hideout. Skipping this task until an area change or restart.
[TravelToGrindZoneTask] GrindZoneId = 2_2a.
[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Loki.Bot.Pathfinding.AreaPather.CalculateShortestPathBetween(String source, String destination, Boolean considerWaypoints)
at Loki.Bot.Pathfinding.AreaPather.CalculateShortestPathTo(String destination, Boolean considerWaypoints)
at Loki.Bot.Logic.Bots.BasicGrindBot.TravelToGrindZoneTask.()
at Loki.Bot.Logic.Bots.BasicGrindBot.TravelToGrindZoneTask..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.v3.TaskManager..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick()
at Loki.Bot.BotManager.(IBot )
The bot coroutine has finished in a state of Faulted
[Stop] Now requesting the BotThread to stop.
[Tick] Attempting to start the bot again. This is bot restart # 1.
[Start] The BotThread is already running. Please use BotManager.Stop first.






