bombastic
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- Jun 18, 2012
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Hi fellas 
I'm creating this new thread to show my custom trinity, previous thread got overpopulated and totally off-topic.
This is a plugin optimized for maximum IPH and less DPH as possible. It's FoM+DC oriented, but should work with any profile / other plugins (except another Trinity plugins of course). FoM profile was made originally by zorked, based in a previous job by Fallendev. I added new move points, waypoint landing points, new crypt checks and another stuff.
See second post for more info.
v7.1
Remember, if you are using db 317, grab TrinityExploreDungeon_v1.7.3.9.cs, replace it inside Plugins/Trinity/XmlTags, and rename it back to TrinityExploreDungeon.cs (delete the old one there, of course)
v7:
Observations:
v6.1:
v6:
v5:
Original v5 changelog
v4:
Original v4 changelog
v3:
Original v3 changelog
v2:
Original v2 changelog
Congrats goes to: zork, immortal, rrrix, giles, testers

I'm creating this new thread to show my custom trinity, previous thread got overpopulated and totally off-topic.
This is a plugin optimized for maximum IPH and less DPH as possible. It's FoM+DC oriented, but should work with any profile / other plugins (except another Trinity plugins of course). FoM profile was made originally by zorked, based in a previous job by Fallendev. I added new move points, waypoint landing points, new crypt checks and another stuff.
See second post for more info.
v7.1
- Yellow and Legendary items are always picked at point blank range, even with mobs around;
- Moved all ItemRules2 files (IR2Bugs.log, IR2Pick.log, IR2Keep.log) to a new _ItemRules2_ subfolder;
- ForceElite now take the value from Trinity option "Always kill Elites below % HP". If it's 0, and "Ignore Elites" is checked, trinity wont attack elites under any circunstances;
- rrrix new fix for Dungeons. It should improve db 323 behavior inside dungeons, but it's not perfect yet. I get -200 iph inside Decaying Crypt using dbd 323, tested 2 times with a 8h+ log (at FoM iph is exactly the same, the problem is db 323 and dungeons)
- Removed low KillRadius and LootRadius warning messages.
Remember, if you are using db 317, grab TrinityExploreDungeon_v1.7.3.9.cs, replace it inside Plugins/Trinity/XmlTags, and rename it back to TrinityExploreDungeon.cs (delete the old one there, of course)
v7:
- Trinity will always use "Path around AoE" if avoidance is Poison Tree, AND player with low hp OR health potion on cooldown (already used);
- If HP is low and there's a Poison nearby, run away for 2.5 seconds and ignore everything, except a point blank Health Globe;
- Blacklisted units are now ignored when choosing a new ZigZag point;
- Ticks per second mod, by rrrix! Uncheck "Tick per Second" inside Trinity and see how it goes. Good CPU needed, otherwise stick with the old 10 ~ 30 range;
- Changed and fixed some things in Soft ItemRules. Main change: pick only ilvl 61+ weapons;
- Two new mob properties: IsPoisonTree and IsBlackListed, to be better managed;
- Exclude Legendaries from "Ignore Two Handed Weapons" Items/Pickup option;
- Removed spammy "Raycast failure" messages from Normal log;
- Battle Rage is always spamed OOC to help fury dump;
- If WotB is ready to cast, make Trash Pack Size half of the current value to cast it fast;
- Changed stuck attempts from 15 to 10;
- Fixed log files "-1" and "Invalid" being generated inside TrinityLogs.
Observations:
- "Sprint-from-MH" immortal's mod is now disabled by default. To enable it, change SprintFromMainHand from false to true inside BarbarianCombat.cs;
- All current and previous releases are now inside Releases folder;
- New "FoM Continue" profile continues to FoM after exploring DC lvl 1 and 2. Don't ask me about IPH change, test it.
- If you are using db 323 or a new beta, replace (and rename) TrinityExploreDungeon_v1.7.3.10.cs inside Plugins/Trinity/XmlTags. Careful: db 323 is bugged with dungeons. Don't be surprised if you caught ur bot doing nothing and/or stucked inside Decaying Crypt.
v6.1:
- Fix for Blacklisted units being always blacklisted (causing body block issues with trees and bulls);
- Do not use Whirlwind for movement if low on fury or target is too far;
- FoM profile packaged separately;
- Reworked Force Elite Combat and Alone Elite;
- Tutorial to completely disable elite combat, even with low hp (see third post).
v6:
- First version in the new thread
- New ZigZag priority calculation point, it will prioritize points where there are mobs with no DOT;
- Some little things changed in weighting;
- Non legendaries will not be picked if they are inside an AoE, or with an AoE between them, and bot hp <= avoidance limit to that AoE (defined in Trinity);
- Fire Chains avoidance hp limit modified to 80%. There's no options to change it, this was hardcoded inside Trinity as 100%;
- Decreased Force Elite bonus for Frenzy and Blessed shrines;
- Added Ghost (dc lvl 1) to blacklist;
- Removed Elite Scavenger as a possibility to "Alone Elite" (they keep hiding and confuses trinity);
- Reworked blacklist engine. If a blacklisted item is an unit, it will not be hard blacklisted, it will instead be handled in Weighting.cs. Trinity will see the unity, avoiding stuck problems, infinite trys to town portal, etc. But it will not be attacked in normal conditions;
- Added some items to my soft ItemRules2. No more useless Stormshields and all rings being stashed, now they have their own rules;
- Reworked as Female Zombies are treated. Should increase iph at dc;
- Updated FoM profile to v1.2. Removed DC lvl 2.
v5:
- Not much has changed, just optimization here and there;
- Implemented some immortal ideas (minDistance, "trash with low hp" counted twice);
- Changed West and North waypoint routes of FoM profile. Getting numbers there that i've never seen before;
- FoM profile updated to v1.1.
Original v5 changelog
v4:
- Shrines and Globes fixed, bot should uses sprint to pick them, finally!
- Battle Rage will spam if sprint is not dumping enough fury;
- Reworked lots of weights, should decrease DPH and increase IPH a bit;
- New FoM profile from scratch: complete new routes, each one for a different waypoint when you land at FoM;
- New points to check Decaying Crypt: faster check, less chance to miss them;
- Decaying Crypt profile with immortal fix for avoiding backtracking;
- My previous Poison Avoid is now off, use a value that fits your needs;
- Female Zombie, Trees and Bulls are again hard blacklisted (except for elites);
- Soft Itemrules improved, use it if you want 1 mil+ items but not trashy things;
- For profile makers: new TrashPackSize options! Example:
Code:
<TrinityTrashPack questId="1" size="7" radius="25" />
Original v4 changelog
v3:
- Based on Trinity 1.7.3.9!
- Tweaked Whirlwind ZigZag for when engaging elites;
- Force Elite Attack: New methods to force attack elites.
- Got Blessed (Protection) Shrine: kill elites with 40% hp or less;
- Got Frenzy Shrine: kill elites with 50% hp or less;
- Got Frenzy and Blessed Shrines: kill ALL elites;
- Neither: kill elites below 15% hp.
- Trees are now always blacklisted, except with very few hp (5%) or point blank range;
- Modified trinity's "Ignore Non-Legendaries in AoE", it will skip yellow items only in Poison Tree;
- Changed "Free Bag Slots", will only triggers in town;
- Resplend Chests kamizake run: Runs at them only when 50 range + *your container range* (down from 90);
- Alone elites (without another elites or minions nearby) will be focused if <= 40% hp;
- Mobs with low hp: Mobs with very low hp (7%) and close ranged (20) will always be killed;
Original v3 changelog
v2:
- Whirlwind ZigZag now uses dynamic values;
- Do not fight anything near poison;
- Whirlwind solo fix;
- Soft blacklist replaces hard blacklist;
- Backtrack fix for gold and yellow items;
- Legendary pickup improvement;
- Do not pickup gold/yellow items inside AoE;
- Pickup Health Globes *no matter what* if HP below "Emergency Health Globe Limit";
- Do not walk to shrines too far away;
- Changed Female Zombie weight to 1;
- Profile based on Zorked 1.6.0 version. Changed loot radius to 200. De-blacklisted trees, bulls and female zombies. They are handled inside trinity now.
- Changed profile MaxDeaths: if Decaying is not checked, MaxDeaths=2, after that, MaxDeaths=1;
- Cosmetic changes: put "Gold per Hour" inside Fullstats.log and made "minutes" being displayed properly;
Original v2 changelog
Congrats goes to: zork, immortal, rrrix, giles, testers

Attachments
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trinity_bombastic_v6.1.zip426.7 KB · Views: 441
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trinity_bombastic_v6.zip426.7 KB · Views: 121
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FOM_bombastic_v1.2.zip5.7 KB · Views: 246
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FoM_Maximum_bombastic_v1.0.zip5.8 KB · Views: 232
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FoM_bombastic_Continue.zip14.4 KB · Views: 203
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FoM_bombastic_v1.3.zip10.5 KB · Views: 389
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trinity_bombastic_v7.zip410.6 KB · Views: 234
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trinity_bombastic_v7.1.zip414 KB · Views: 934