What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Blood DK routine with more DPS?

Jandurson

New Member
Joined
Dec 9, 2011
Messages
162
I'm wondering if there is a routine for blood DKs that focuses more on DPS while tanking? What I mean is the one's I've used survive great and hold threat great, but the DPS is lacking. I have a co-tank (both blood DKs) with similar gear and he does like 5k+ more dps than me. I look at the recount and he's spamming BB more than the bot. Any idea how to manipulate this to have more dps?
Thanks
 
I would assume you're talking about PR?

Ok..

Let's go to Classes / DeathKnight / Blood.cs

Inside that file we will see ->

Code:
Spell.PreventDoubleCast("Blood Boil", 0.5, ret => NeedToRefreshDiseasesWithBloodBoil && !NeedDeathStrike),
Right? Following?

So what we're going to edit it to is this ->
Code:
 Spell.PreventDoubleCast("Blood Boil", 0.5, ret => NeedToRefreshDiseasesWithBloodBoil || !NeedDeathStrike || HasCrimsonScourge),

We added a || instead of a &&. So this means either refresh diseases or when we don't need deathstrike and so we react to CrimsonScourge proc. It should increase your BB a lot and nps.
 
I'm wondering if there is a routine for blood DKs that focuses more on DPS while tanking? What I mean is the one's I've used survive great and hold threat great, but the DPS is lacking. I have a co-tank (both blood DKs) with similar gear and he does like 5k+ more dps than me. I look at the recount and he's spamming BB more than the bot. Any idea how to manipulate this to have more dps?
Thanks

DPS as tank will change a lot in 5.4, so ... don't waste your time trying to increase dps over survivability, u have to revert back from dps wise tanking to survivability when 5.4 hits
 
Back
Top