Apoc
Well-Known Member
- Joined
- Jan 16, 2010
- Messages
- 2,790
Since I'm fairly happy with how the rest of the bot is working right now (no glaring issues such as crashes, etc), its time to get BGBot back on par to where I had planned.
First things first, keep this thread civilized. And READ THE ENTIRE THREAD. If your issue has been posted before, please, don't post again unless you have useful information to add.
DO NOT post 3 word posts saying "shit is broken" or the like. I need as much info on the problem as possible, and a way to reproduce the issue. I will not even bother looking into issues without sufficient information, or a way to reproduce it. Please don't waste either of our time.
Issues
First things first, keep this thread civilized. And READ THE ENTIRE THREAD. If your issue has been posted before, please, don't post again unless you have useful information to add.
DO NOT post 3 word posts saying "shit is broken" or the like. I need as much info on the problem as possible, and a way to reproduce the issue. I will not even bother looking into issues without sufficient information, or a way to reproduce it. Please don't waste either of our time.
Issues
- All
- Implement Defend, Attack, or "Default" logic.
- Water weight needs to be increased. (Force it to avoid water more often.)
- Better logic for healing classes
- Randomize nav paths a bit
- Attack, Defend, and Guard logic.
- Insignia Looting (this is very low prio, don't expect it any time soon!)
- Party BG Botting (this one is a bit rough, so expect it to come far after pure BG botting does)
- Increase random-ness of logic. (Attack/Defend/Guard logic systems should help with this)
- Add resurrect "lag". (Don't accept right away) 1-6s lag?
- AV
- Logic is sub-par.
- Add flag/tower capturing.
- AB
- Don't leave flags unattended!
- BFG
- Don't leave flags unattended!
- EotS
- Fix the boulder jumping. (This one is rough, as its not just starting-area logic based. Requires some navigational fixes)
- IoC
- Teleporters break sometimes.
- Should use the main gate at the start of the BG. Not sure why it doesn't currently.
- SotA
- Teleporters break sometimes.
- Gets stuck on broken doors
- Have it attack demolishers when on defense.
- Have it interact with bombs placed at doors (if not being attacked)
- TP
- Starting area points should be the doors. Not the tunnels.
- Once the BG starts, should go to midfield or EFT.
- Offensive Logic - Add option for which "gate" to go in on opposing faction
- WSG
- Fix the spikes near the horde tunnel entrance.
- Fix an odd waiting bug at the start of the BG.
- Increased unit radius for the BFG mesh. Should fix the issue with getting off the boat at the start.
- IOC - Horde will now go to the workshop by default. Alliance will go to the docks by default.
- Hotspot locations are now... random! Well, randomized within 15 yards of the "Center" tag for a box. This will defeat any "stacking" of bots. (They will also move a bit every 15s, simulating a player looking around)
- Will join as a "group" if you're in a party. This does NOT mean it has any party-friendly logic. It will simply hit the "Join as Group" button instead. (It will still use logic as if it were by itself)
- New targeting! Includes the ability to switch targets depending on if they're being focused. Will be adding extra weight to healers once some reversing is done.
- EOTS
- Much, much smarter offensive logic.
- Will purposefully run into battles, taking into account "in-conflict" or "uncontrolled" bases first. (It will always try to go to a fight where we're trying to capture a base first, then check for anything we don't own, go there, then just find any base with a fight going on)
- Will completely avoid the flag area if its not currently a point-of-interest. (ie. it will only ever go near the flag if we have all 4 bases capped, and we're just running flags to finish the game)
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