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[Beta Test] Atom 2.0.15

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Radonic

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[Beta Test] Atom 2.0.17

Hello this is a public beta of Atom 2.0.15, with alot of help from our donators we want the public mass to test it out to find any bugs related to the plugin!
Remember when testing this plugin you cant use RadsAtom, ProfileSwitcher or RadsProfileManager. Even though they are inactivated.

If you are going to use this plugin be sure to use this profile pack: https://www.dropbox.com/sh/71p35u7gy5hqgzd/MYS7kLhnf_


2.0.16:
Some small changes.
Fixed some stuff for Movement inactivity timer, shouldnt loop anymore.
Added Gold based inactivity timer. ( TEST THIS )

2.0.17:
Small Config ui fixes.
Activated the Gold Inactivity Timer.

2.0.18:
Fixed a <Static> tag.

2.0.19:
Fixed the traybar bug!
 

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what does the new atom do compared to the previous one?
There are quite a few new things, from the looks of it. Better baked in keyrun support and better randomization support area few of the changes. For one, the XML syntax has changed a lot to allow for better randomization. It can still select a profile from a set of random profiles (i.e., you can have many sets of waypoints for a zone and have it select one, so that every run of that zone won't look the same), but instead of separating multiple profiles by spaces or commas, you must now use semi-colons. It also supports running profiles in a random order, so you can run different sub-zones in a random order each time through an act, for example. These are just a few of the more major changes, I think some slight adjustments went in other places too.
 
Is it possible to make it have randomize elimination with the last profile being static (because it will have the leavegame tag)?

For example, there are total of 10 profiles, 1,2,3,4,5,6,7,8,9,10.

Profile 10 is always last, but profiles 1,2,3,4,5,6,7,8,9 can randomize and once loaded/used, it'll be marked as done and won't be used again until a new run starts. Then when it recognize that all the random profiles are marked, it will finally run profile 10 (with the leavegame tag).

This way, the possibility of randomization is far greater because it can run in the following ways:

5,2,6,4,1,3,8,7,9,10
1,4,5,7,6,2,9,8,3,10
8,2,6,5,3,4,9,7,1,10
and etc.

Just an idea.
 
Is it possible to make it have randomize elimination with the last profile being static (because it will have the leavegame tag)?

For example, there are total of 10 profiles, 1,2,3,4,5,6,7,8,9,10.

Profile 10 is always last, but profiles 1,2,3,4,5,6,7,8,9 can randomize and once loaded/used, it'll be marked as done and won't be used again until a new run starts. Then when it recognize that all the random profiles are marked, it will finally run profile 10 (with the leavegame tag).

This way, the possibility of randomization is far greater because it can run in the following ways:

5,2,6,4,1,3,8,7,9,10
1,4,5,7,6,2,9,8,3,10
8,2,6,5,3,4,9,7,1,10
and etc.

Just an idea.

Atm if you want, you can randomize from profile 1 to profile 10. But in our A3 profile we kill cyaea(or what ever name she got). So the first profiles is static in this version. But you can do it how ever you would like it on you own profile.
 
So does the order of the profiles change automatically on every run? It doesn't really sound that way.
 
So does the order of the profiles change automatically on every run? It doesn't really sound that way.

It goes like this:

Load profile 1
Load profile 2
Load profile 3
Randomize:
Load profile 4
Load profile 5
Load profile 6
end Randomize
Load profile 7
Load profile 8

What happens is it will load 1,2,3 then (4,5,6 \ 5,6,4 \ 6,4,5 \ 5,4,6 \ 4,6,5 \ 6,5,4) then 7,8

Each time it finishes the last profile it will RANDOMIZE the "random" part all over.
 
It goes like this:

Load profile 1
Load profile 2
Load profile 3
Randomize:
Load profile 4
Load profile 5
Load profile 6
end Randomize
Load profile 7
Load profile 8

What happens is it will load 1,2,3 then (4,5,6 \ 5,6,4 \ 6,4,5 \ 5,4,6 \ 4,6,5 \ 6,5,4) then 7,8

Each time it finishes the last profile it will RANDOMIZE the "random" part all over.

Does it ever load the same random profile twice? Or does it take it out of the equation from being able to load the profile again in the same random part until a new run starts?
 
Does it ever load the same random profile twice? Or does it take it out of the equation from being able to load the profile again in the same random part until a new run starts?

It wont run a profile twice if you havnt choose to. This is an good, easy and fast way to randomize profiles. You only set it up in the start here profile then atom will randomize everything for you.
 
Can you give some examples of the syntax used to run the randomized profile feature?
 
It wont run a profile twice if you havnt choose to. This is an good, easy and fast way to randomize profiles. You only set it up in the start here profile then atom will randomize everything for you.

How come some of the profiles in your dropbox has different <Continue /> tags at the end? For example:

BigRed_DamnedTowerA.xml has <Continue />
and
BigRed_DamnedTowerB.xml has <Continue profile="BigRed_DamnedHeartA.xml, BigRed_DamnedHeartB.xml"/>
 
How come some of the profiles in your dropbox has different <Continue /> tags at the end? For example:

BigRed_DamnedTowerA.xml has <Continue />
and
BigRed_DamnedTowerB.xml has <Continue profile="BigRed_DamnedHeartA.xml, BigRed_DamnedHeartB.xml"/>

New Atom doesn't use any attributes from Continue tag - so profile, exitgame and so on will just be ignored
 
So in start_here,
this:

Code:
<Continue profile="BigRed_DamnedTower.xml" backup="BigRed_START_HERE.xml" />

Would become:

Code:
randomize:
<Load Profile="profile_01.xml" backup="BigRed_START_HERE.xml" />
<Load Profile="profile_02.xml" backup="BigRed_START_HERE.xml" />
<Load Profile="profile_03.xml" backup="BigRed_START_HERE.xml" />
<Load Profile="profile_04.xml" backup="BigRed_START_HERE.xml" />
<Load Profile="profile_05.xml" backup="BigRed_START_HERE.xml" />
<Load Profile="profile_06.xml" backup="BigRed_START_HERE.xml" />
End Randomize
<Load Profile="BigRed_DamnedTower.xml" backup="BigRed_START_HERE.xml" />
<Load Profile="BigRed_DamnedHeart.xml" backup="BigRed_START_HERE.xml" />
<Load Profile="BigRed_CursedTower.xml backup="BigRed_START_HERE.xml" />
<Load Profile="BigRed_CursedHeart.xml" backup="BigRed_START_HERE.xml" />
<Load Profile="BigRed_CoreAzmodan.xml" backup="BigRed_START_HERE.xml" />

To do the first set of profiles random, and then do the towers and azmodan in the correct order? And only in the "start_here" profile? So the "Continue profile" tag would be removed from the individual profiles?
 
New Atom doesn't use any attributes from Continue tag - so profile, exitgame and so on will just be ignored

I see, guess the profile just needed some clean up. So with this new atom, once it is done with the last profile, it automatically exits the game for you with no exitgame tag needed and it starts the very first profile again on it's own? And what if the first profile is in a <Randomize></Randomize> bracket, would that mean the first profile will always be random on load?
 
Can you add a static profile rule for ones that chains together within a random? Or how would something like below be achieved?

For example:
Code:
    <Ciggarc>
        <Randomize>
            <select profiles="BigRed_Battlefields.xml"/>
            <select profiles="BigRed_FieldsofSlaughter.xml"/>
            <StaticProfiles>
                     <select profiles="BigRed_DamnedTowerA.xml;BigRed_DamnedTowerB.xml"/>
                     <select profiles="BigRed_DamnedHeartA.xml;BigRed_DamnedHeartB.xml"/>
            </StaticProfiles>
            <select profiles="BigRed_Rakki.xml"/>
            <StaticProfiles>
                     <select profiles="BigRed_CursedTower.xml"/>
                     <select profiles="BigRed_CursedHeart.xml"/>
            </StaticProfiles>
            <select profiles="BigRed_SkycrownA.xml;BigRed_SkycrownB.xml"/>
            <select profiles="BigRed_StonefortA.xml;BigRed_StonefortB.xml"/>
            <select profiles="BigRed_CoreOnly.xml"/>
      </Randomize>
    </Ciggarc>

I'm trying to figure out a way to make it totally random if possible.
 
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